rudy85 {l Wrote}:material rendering problem with lights , see :
materials.png
I think that is a known restrictions of the b3d exporter(?). UV mapping or vertex colours are the approaches to use.
...
At starting point if you are 3,4,5,6... and If you're making a boosted start you will hit character placed before
Is this with latest SVN? Kart 3 should be between 1 and 2 and so not hit it anymore, 4 to the side of 2. So kart 5 is actually at the same X coordinates as the first one, but there should be enough space to the front to give you time to steer to the side (if that kart is particularly slow). And we have also reduced the impact of start boost a bit by now.
Ideally most tracks should change to a different start layout, using three karts (more or less) next to each other, before starting with the next row. In this case, you have 6 guaranteed non-hitting karts, only 7 might hit 1. See the wiki for details, or just use:
- {l Code}: {l Select All Code}
<default-start karts-per-row ="3"
forwards-distance ="1.0"
sidewards-distance="3"
upwards-distance ="1.0"/>
(and I just realised that those lines were lost in secret garden

).
Cheers,
Joerg