Global questions

Global questions

Postby rudy85 » 17 Nov 2010, 02:21

material rendering problem with lights , see :
materials.png


Difference of light between side :? This isn't the first track which this problem is.
The solution is replace material by plain color textures ? :(

At starting point if you are 3,4,5,6... and If you're making a boosted start you will hit character placed before

Icons of addons characters aren't appearing in addons menu but they are appearing in global character selection menu :
addons-characters.png

Capture-All-characters.png


Does my Name appearing on credits :)
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Re: Global questions

Postby Auria » 17 Nov 2010, 03:13

Hi,

rudy85 {l Wrote}:material rendering problem with lights , see :
materials.png


Difference of light between side :? This isn't the first track which this problem is.
The solution is replace material by plain color textures ? :(

At starting point if you are 3,4,5,6... and If you're making a boosted start you will hit character placed before



Sorry, I'm not sure I understand

rudy85 {l Wrote}:Icons of addons characters aren't appearing in addons menu but they are appearing in global character selection menu :


Add-ons is an experimental feature, so bugs are to be expected

rudy85 {l Wrote}:Does my Name appearing on credits :)


Yes, did you check? In two places even ;)
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Re: Global questions

Postby hiker » 17 Nov 2010, 03:45

rudy85 {l Wrote}:material rendering problem with lights , see :
materials.png


I think that is a known restrictions of the b3d exporter(?). UV mapping or vertex colours are the approaches to use.

...
At starting point if you are 3,4,5,6... and If you're making a boosted start you will hit character placed before

Is this with latest SVN? Kart 3 should be between 1 and 2 and so not hit it anymore, 4 to the side of 2. So kart 5 is actually at the same X coordinates as the first one, but there should be enough space to the front to give you time to steer to the side (if that kart is particularly slow). And we have also reduced the impact of start boost a bit by now.

Ideally most tracks should change to a different start layout, using three karts (more or less) next to each other, before starting with the next row. In this case, you have 6 guaranteed non-hitting karts, only 7 might hit 1. See the wiki for details, or just use:
{l Code}: {l Select All Code}
<default-start karts-per-row     ="3"    
               forwards-distance ="1.0"    
               sidewards-distance="3"    
               upwards-distance  ="1.0"/>


(and I just realised that those lines were lost in secret garden :) ).

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Re: Global questions

Postby rudy85 » 17 Nov 2010, 20:11

hiker {l Wrote}: UV mapping or vertex colours are the approaches to use


Doc say don't use plain color textures it' outdated so ?

hiker {l Wrote}:Is this with latest SVN?


Not sure :oops:
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Re: Global questions

Postby Auria » 18 Nov 2010, 02:24

rudy85 {l Wrote}:Doc say don't use plain color textures it' outdated so ?


What page?
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Re: Global questions

Postby rudy85 » 18 Nov 2010, 18:45

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Re: Global questions

Postby rudy85 » 18 Nov 2010, 18:47

there is lot of work from everywhere :D
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Re: Global questions

Postby Auria » 18 Nov 2010, 22:59

rudy85 {l Wrote}:http://supertuxkart.sourceforge.net/Style_Guidelines#Textures



This page is artistic advice, not a list of what is technically supported...
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Re: Global questions

Postby rudy85 » 29 Nov 2010, 12:10

Could it be possible to display this camera "by default" ending view :

Camera-view.png


I mean nearer of character, and moved on right side and Is it possible to alternate this one with one from behind of character ?
In order to have a better rendering of animation.
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Re: Global questions

Postby charlie » 29 Nov 2010, 14:01

Good idea. Also I think MarioKart does this too.
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Re: Global questions

Postby Auria » 29 Nov 2010, 16:39

Ending cameras depend on people adding ending camera positions to the blender files; unfortunately Joerg and I don't really have time to do this now
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Re: Global questions

Postby hiker » 30 Nov 2010, 03:11

rudy85 {l Wrote}:Could it be possible to display this camera "by default" ending view :

Camera-view.png


I mean nearer of character, and moved on right side and Is it possible to alternate this one with one from behind of character ?
In order to have a better rendering of animation.

Atm we support two different end cameras: the one where the camera is in front of the kart, and one where the camera is at a fixed position on the track and always points at the kart (and zooms in appropriately). We certainly want to support more different end cameras, so we can have a look at the 'ahead of the kart and to the left/right' - but note that this is actually the same for all karts, so that might not be ideal for the more asymmetric karts (one reason why I don't particularly like iceblock kart). Still even then it would be up to someone to define the camera usage in each track (or to come up with an algorithm to automatically select a good end camera).

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Re: Global questions

Postby rudy85 » 08 Dec 2010, 22:57

Which file in data contain camera default position ?
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Re: Global questions

Postby hiker » 08 Dec 2010, 23:16

rudy85 {l Wrote}:Which file in data contain camera default position ?

The one default camera is not contained anywhere - if nothing is specified in the blend file, stk will automatically add a 'ahead of kart' end camera.

Otherwise all end cameras are in scene.xml.

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Re: Global questions

Postby rudy85 » 08 Dec 2010, 23:54

This data is contained somewhere ? I want to do my own tests
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Re: Global questions

Postby Auria » 09 Dec 2010, 01:26

rudy85 {l Wrote}:This data is contained somewhere ? I want to do my own tests


Sorry, I don't understand the question. As Joerg said, it's in scene.xml
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Re: Global questions

Postby rudy85 » 12 Dec 2010, 04:13

Sorry, I believed there was a by default param in stk_config.xml or something like this

Note I also take a look at credits , Rudy251079 is another Pen name, could you change it To Rudy85 please ? 251079 is my birthdate and I don't want to give it so easy, sure I shall had to think but it isn't my key point :twisted: ...
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Re: Global questions

Postby Auria » 12 Dec 2010, 17:45

rudy85 {l Wrote}:Sorry, I believed there was a by default param in stk_config.xml or something like this

Note I also take a look at credits , Rudy251079 is another Pen name, could you change it To Rudy85 please ? 251079 is my birthdate and I don't want to give it so easy, sure I shall had to think but it isn't my key point :twisted: ...


sure, fixed in SVN
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Re: Global questions

Postby charlie » 12 Dec 2010, 19:15

rudy85 {l Wrote}:Sorry, I believed there was a by default param in stk_config.xml or something like this

Note I also take a look at credits , Rudy251079 is another Pen name, could you change it To Rudy85 please ? 251079 is my birthdate and I don't want to give it so easy, sure I shall had to think but it isn't my key point :twisted: ...

We were born on the same day. :o
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Re: Global questions

Postby rudy85 » 12 Dec 2010, 21:31

:? Exactly, what's a fun :D
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Re: Global questions

Postby rudy85 » 14 Dec 2010, 20:40

Don't you think Jungle track must be reduced (It's a large and long track) :|
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Re: Global questions

Postby Auria » 14 Dec 2010, 20:57

rudy85 {l Wrote}:Don't you think Jungle track must be reduced (It's a large and long track) :|


In 0.7, it was already scaled down a bit. But I agree, we need a better jungle track
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Re: Global questions

Postby STKRudy85 » 12 Jan 2011, 12:37

rudy85 {l Wrote}:Could it be possible to display this camera "by default" ending view :

Image

I mean nearer of character, and moved on right side and Is it possible to alternate this one with one from behind of character ?
In order to have a better rendering of animation.


hiker {l Wrote}:Atm we support two different end cameras: the one where the camera is in front of the kart, and one where the camera is at a fixed position on the track and always points at the kart (and zooms in appropriately). We certainly want to support more different end cameras, so we can have a look at the 'ahead of the kart and to the left/right' - but note that this is actually the same for all karts, so that might not be ideal for the more asymmetric karts (one reason why I don't particularly like iceblock kart). Still even then it would be up to someone to define the camera usage in each track (or to come up with an algorithm to automatically select a good end camera).


Please can you reconsider I just want ending animation put in value !


Another example :

Actually.png

What-I-Wish.png
What-I-Wish.png (91.05 KiB) Viewed 14216 times
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Re: Global questions

Postby hiker » 12 Jan 2011, 23:33

STKRudy85 {l Wrote}:Please can you reconsider I just want ending animation put in value !

I am not sure that if I understand you. What should we reconsider? That we want to add more end cameras? Or the exclusion of Mr Iceblock? And/or do you want the normal end camera to be closer? Or do you want to be able to specify the distance of the normal end camera from the kart in each track? Or for each kart?

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Re: Global questions

Postby STKRudy85 » 13 Jan 2011, 00:23

:D So you ask the question for me. Cool It won't be hard for to find words to express my thought...

then :)

hiker {l Wrote}: you want the normal end camera to be closer


Sure !

hiker {l Wrote}: That we want to add more end cameras?


Not really one from behind and If you don't have objections front cam can be moved on right like the screenshot of Mr.Iceblock
It's the better point of view for all characters
see :
http://vimeo.com/user1575328/videos

hiker {l Wrote}:the exclusion of Mr Iceblock


I don't care, He will be on addons package, this chooses are yours and Auria's one.
My opinion is :"he's Tiny I like this character" and if you want another opinion " I hate Hexley this character is so impersonal " :p

hiker {l Wrote}:Or do you want to be able to specify the distance of the normal end camera from the kart in each track? Or for each kart?


No , not so much.

...
so do what you can :|
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