Isometric, Zombie attacks Goblins Demo

Isometric, Zombie attacks Goblins Demo

Postby Boogle » 20 Mar 2015, 01:16

Content:
What is the project? A simple game - and a learning experience for me - I have never tried isometric before. This took a few days to put together.

History, motivation, philosophy, features and plans: I really like Tululoo as a HTML5/Canvas game maker ever since finding it a few weeks ago - but the main developer no longer supports it (he did release the code - but it is in PureBasic :( ) and the community is almost dead. Tululoo did not have an isometric example, so I am hoping this will fill this gap and maybe generate some interest in Tululoo. Code has been posted on the Tululoo forums.
Tululoo Post

You can play the demo: here

Mention the code's and assets' license(s) : My code is Public domain - use however you want - I am not claiming it is brilliant code though since it's my first isometric attempt. :)
If you use the art - you need to provide credit to the original artists (as I have done) (art found at OpenGameArt.org)
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iso_screen.jpg
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Re: Isometric, Zombie attacks Goblins Demo

Postby Danimal » 20 Mar 2015, 15:20

So are using Flare or did you put all toghter by yourself? Also, could you explain a bit what the game is about?
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Re: Isometric, Zombie attacks Goblins Demo

Postby Boogle » 20 Mar 2015, 16:11

Danimal {l Wrote}:So are using Flare or did you put all toghter by yourself? Also, could you explain a bit what the game is about?


No I am not using Flare - Flare was written in a completely different language.
I am using some of the sprite sheets and textures from Flare - Full Art Credits have been provided as a popup as the game starts.

All the code is written by me using the Tululoo Javascript/Canvas Game Creator. The speed at which it came together surprised me since I have never before tried anything isometric - and there was no existing Tululoo examples to help me (part of the reason I put this one together and released the code).

It probably took about 10 hours total.

The game posted is very very simple though - as it is just meant to be a Demo/Tutorial for anyone else wanting to use Tululoo to do something similar.

The game is: you must control the Zombie (via mouse/touch, arrow keys or num pad) and attack the goblins (double touch or space bar).

If you kill all 3 goblins in the allotted time you win, otherwise you lose. :D

It is a simple template for bigger things. :)

I will make it into something bigger... - but there are some other code projects I need to complete first (one was implementing sprite sheets into my Tululoo engine - which I did yesterday and is now helping that demo load much faster than original.

I am currently putting together a Direct Canvas Text Input control - which is time consuming due to the different devices I need to support.
After that i will complete my online chat code using the new Canvas Input control (all the server code/node.js and socket.io is already in place and working)...

That completes the list of code I want to get done before starting a proper project/game.

I have a long history of development, 15 years of low level code - server code api's and desktop development etc.
It is only in the past couple of weeks that I have tried making games using HTML5/Canvas - and I am loving it.
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