Danimal {l Wrote}:So are using Flare or did you put all toghter by yourself? Also, could you explain a bit what the game is about?
No I am not using Flare - Flare was written in a completely different language.
I am using some of the sprite sheets and textures from Flare - Full Art Credits have been provided as a popup as the game starts.
All the code is written by me using the Tululoo Javascript/Canvas Game Creator. The speed at which it came together surprised me since I have never before tried anything isometric - and there was no existing Tululoo examples to help me (part of the reason I put this one together and released the code).
It probably took about 10 hours total.
The game posted is very very simple though - as it is just meant to be a Demo/Tutorial for anyone else wanting to use Tululoo to do something similar.
The game is: you must control the Zombie (via mouse/touch, arrow keys or num pad) and attack the goblins (double touch or space bar).
If you kill all 3 goblins in the allotted time you win, otherwise you lose.

It is a simple template for bigger things.

I will make it into something bigger... - but there are some other code projects I need to complete first (one was implementing sprite sheets into my Tululoo engine - which I did yesterday and is now helping that demo load much faster than original.
I am currently putting together a Direct Canvas Text Input control - which is time consuming due to the different devices I need to support.
After that i will complete my online chat code using the new Canvas Input control (all the server code/node.js and socket.io is already in place and working)...
That completes the list of code I want to get done before starting a proper project/game.
I have a long history of development, 15 years of low level code - server code api's and desktop development etc.
It is only in the past couple of weeks that I have tried making games using HTML5/Canvas - and I am loving it.