KeeperRL is a dungeon simulator inspired by Dwarf Fortress and Dungeon Keeper. You can control your minions, and explore and conquer the world in a roguelike fashion. Combat is turn-based and very tactical.
http://keeperrl.com
https://github.com/miki151/keeperrl
The project is currently being crowdfunded on Indiegogo. Check out the page to get a sense of what is planned for the game.
https://www.indiegogo.com/projects/keeperrl-v1-0
License
The source code is under GPL, and assets are party free and partly proprietary. The latter includes sprites licensed from oryxdesignlab.com, which can't be free, even if I want them to. The music is likely to be released under CC, but I have to talk to the composers about it.
Most importantly: the game runs fine without all the proprietary content, only it uses ascii graphics (which are perfectly usable, btw). So you can check it out from github and have a 100% free game.
Looking for
Contributors, of course. So far I'm the only author of the source code, but I hope it can change and the game will become more of a community project. The code isn't documented, but it's pretty clean and well designed in my opinion, and I'm ready to do whatever is needed if someone would like to be involved.
Artist. The art has been assembled by me from various sources, and someone who'd like to improve the overall looks is greatly desired. Some sort of compensation is possible if the crowdfunding works out.
Advice. I love the opensource movement, but I'd also like to earn money from this game, so that I can devote to it in 100%. Hobby development doesn't work very well for me for various reasons. I know that opensource enthusiasts are willing to put meaningful financial support (a few people from this forum have already proved this). Unfortunately 99% of gamers will grab a free game and never support it, which means the finances will be poor unless the game is hugely popular.
So far my plan is to sell the graphical version of the game, while supporting a free "ascii" version. But I'd like to make a better plan, where the assets are also free. Something that makes conventional gamers want to buy the game is needed, while keeping the opensource enthusiasts (and me) happy. Perhaps bonus levels or a paid account on a map exchange server (check out the campaign page for what is planned here).
As you see I'm in need of ideas here, or even better an example working model from another game.
Anyway, thanks for your attention, that's all for now
Cheers