$ ./keeper
Failed to execute process './keeper'. Reason:
The file './keeper' does not exist or could not be executed.
MCMic {l Wrote}:It’s sad there is no plan to release it as a fully FLOSS game.
miki151 {l Wrote}:So far my plan is to sell the graphical version of the game, while supporting a free "ascii" version. But I'd like to make a better plan, where the assets are also free. Something that makes conventional gamers want to buy the game is needed, while keeping the opensource enthusiasts (and me) happy. Perhaps bonus levels or a paid account on a map exchange server (check out the campaign page for what is planned here).
MCMic {l Wrote}:When I try running the demo I get:
- {l Code}: {l Select All Code}
$ ./keeper
Failed to execute process './keeper'. Reason:
The file './keeper' does not exist or could not be executed.
gouessej {l Wrote}:Is there a large part of the asserts which can't be put under a free or free sharing license?
Do you plan to provide some binary packages for Linux distros?
MCMic {l Wrote}:It’s sad there is no plan to release it as a fully FLOSS game.
When I try running the demo I get:
- {l Code}: {l Select All Code}
$ ./keeper
Failed to execute process './keeper'. Reason:
The file './keeper' does not exist or could not be executed.
charlie {l Wrote}:I honestly think you could make money by publishing your game on Steam even if it is open source. People will pay a few quid/bucks to get the Steam Cloud support and Steam Acheivements etc. Yes, open source means somebody could fork it and publish it themselves but I don't think that's something to really be paranoid about as 1) communities usually rally around the victim's of blatant copying 2) free marketing from the controversy it drums up and 3) you don't have to make the Steam integration part of it open source anyway.
miki151 {l Wrote}:gouessej {l Wrote}:Do you plan to provide some binary packages for Linux distros?
What do you mean? You can download a binary release from the webpage.
charlie {l Wrote}:Will the game stay open source?
miki151 {l Wrote}:So far my plan is to sell the graphical version of the game, while supporting a free "ascii" version. But I'd like to make a better plan, where the assets are also free. Something that makes conventional gamers want to buy the game is needed, while keeping the opensource enthusiasts (and me) happy. Perhaps bonus levels or a paid account on a map exchange server (check out the campaign page for what is planned here).
charlie {l Wrote}:Thanks for clarifying. I only asked [yet again] because the indiegogo campaign states that for access to alpha versions of the game you need to be a Goblin level supporter, and that all supporters will get access to the game once it is released (ETA Dec 2014). Of course, if it remains open source, technically everybody has access to the game always - so those statements contradict a bit.
miki151 {l Wrote}:It looks like you are running 64-bit linux without 32-bit compatibility libs. The next release of KeeperRL will have 64-bit support, but meanwhile you can install the 32-bit libs or compile yourself from github.
shirish {l Wrote}:Majority of gamers (like me)
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