dimproject {l Wrote}:Hit messages have some funny text which hard to reading.
Funny text isn't popular?
Totoplus62 {l Wrote}:Just delete them... Who honestly look at this in-game...![]()
Moreover it takes a lot of space in the screen.
Totoplus62 {l Wrote}:Just delete them... Who honestly look at this in-game...
Moreover it takes a lot of space in the screen.
hiker {l Wrote}:Finally, some people agree with me? Whenever I suggested that in the past, all(??) hardcode STKers complained.
hiker {l Wrote}:Totoplus62 {l Wrote}:Just delete them... Who honestly look at this in-game...![]()
Moreover it takes a lot of space in the screen.
Finally, some people agree with me? Whenever I suggested that in the past, all(??) hardcode STKers complained.
Cheers,
Joerg
Arthur {l Wrote}:hiker {l Wrote}:Finally, some people agree with me? Whenever I suggested that in the past, all(??) hardcode STKers complained.
Cheers,
Joerg
Hmm I suggested that a long time ago too, also because it adds overhead to translating - trying to make something funny for things that can't be translated well literally can be quite hard. And again - who has time to read the stuff anyway.
SuperMat {l Wrote}:In revision 14581, hiker removed hit messages, but they still show up, if you use swapper/switch (probably anchor and parachute too).
I commented out all lines responsible for that in src/items/powerup.cpp and added a patch as attachment.
SuperMat {l Wrote}:Strange, yesterday when I used plunger, it showed still some hit messages. Today, I wasn't able to get them again.
Anyway, there's still the code responsible for those in src/items/rubber_band.cpp, so here's a patch:
https://gist.github.com/anonymous/49962c3ccb0aeffc334e
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