Hit messages

Hit messages

Postby dimproject » 09 Nov 2013, 16:43

I thinking hit messages looks bad, color not good.
hit messages.jpg
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Re: Hit messages

Postby Auria » 10 Nov 2013, 03:13

They have always been a bit controversial, some people like them, others don't. Your point seems to be that they look bad - any specific ideas on what would be better?
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Re: Hit messages

Postby chronomaster » 10 Nov 2013, 09:11

i suggest, the fonts being bigger, and in a nice crafted bluish font.

also, how about more plain comments.
maybe something like "tux is missing an engine"
"poor puffy lost the kart to konji"
"konji 'purchased' puffy's kart"
"tux will have to return on foot"
"pidgin can only fly now"
"tux conquered xue's kart"
"puffy needs some engineers"
"pidgin's kart sold to konji"
"konji borrowed pidgin's kart...without permission"
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Re: Hit messages

Postby dimproject » 10 Nov 2013, 17:36

How about change position of hit message (in center).
Maybe cool add some animation for
hit message (moving, blinking, shining,...) if possible.
Two animations for hit message:
- when hit message appearing
- when hit message disappearing.
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Re: Hit messages

Postby Sauer2 » 10 Nov 2013, 18:20

How about putting the text on a background, so your brain doesn't have to seperate font from moving track?
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Re: Hit messages

Postby Auria » 10 Nov 2013, 21:39

I'm quite unsure about the blue font idea, mockups? The STK theme is orange, so adding blue to the mix, I'm not so sure
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Re: Hit messages

Postby chronomaster » 10 Nov 2013, 22:33

tell ya what...
how about maps that have the track orangy color (like in the picture) will have the blue fonts.
and vice versa?
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Re: Hit messages

Postby Totoplus62 » 10 Nov 2013, 22:50

Just delete them... Who honestly look at this in-game... :|
Moreover it takes a lot of space in the screen.
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Re: Hit messages

Postby chronomaster » 10 Nov 2013, 23:45

i agree. i even think it just degrades the game.
but since this thread is kind of trying to improve it. i maeing suggetsions
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Re: Hit messages

Postby modz » 11 Nov 2013, 01:32

I agree, just delete the message and the map.
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Re: Hit messages

Postby dimproject » 11 Nov 2013, 12:05

Hit messages have some funny text which hard to reading.
Funny text isn't popular?
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Re: Hit messages

Postby Totoplus62 » 11 Nov 2013, 12:44

dimproject {l Wrote}:Hit messages have some funny text which hard to reading.
Funny text isn't popular?


If the messages come from a funny voice, this could be nice (Even if i think this may be not appropriate for stk)
A temporary solution could be a limitation of the messages: You can't have more than 2 sentences at the same time for example.
Or only one sentence with a bigger text...
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Re: Hit messages

Postby hiker » 11 Nov 2013, 13:29

Totoplus62 {l Wrote}:Just delete them... Who honestly look at this in-game... :|
Moreover it takes a lot of space in the screen.

Finally, some people agree with me? Whenever I suggested that in the past, all(??) hardcode STKers complained.

Cheers,
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Re: Hit messages

Postby Bertram » 11 Nov 2013, 14:06

Totoplus62 {l Wrote}:Just delete them... Who honestly look at this in-game... :|
Moreover it takes a lot of space in the screen.

+1. I've already lost a GP because of reading this and I simply AVOID reading it now.

hiker {l Wrote}:Finally, some people agree with me? Whenever I suggested that in the past, all(??) hardcode STKers complained.

A matter of presentation, maybe? :think:
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Re: Hit messages

Postby rubberduck » 11 Nov 2013, 14:18

what about a setting in the menu to turn it on or off?
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Re: Hit messages

Postby chronomaster » 11 Nov 2013, 14:25

sugestions are good and in place i think. toto said exactly what i thought.
the priority of them sould be
1 ) menu option [turn on/of]
2 ) toto limitation and(maybe) text enhancements
3 ) different color of text depending on the track's ground color[if decided]

anyway, a turn on/off should be implemented anyway....eventually
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Re: Hit messages

Postby Funto » 11 Nov 2013, 23:14

Rubberduck -> making everything configurable isn't always a solution, you need to set some rules to give personality to your game IMHO (e.g I don't like the fact of having the GUI theme customizable).
On the messages, I agree I'm not a fan of it either, but I've seen people who found them fun...

On the fact that they are hard to read: that's a general problem with STK's font: the solution would be to have a contour on all letters, e.g if the letter is white inside, the outside should be black, and it would be readable whatever background it would be on. Red text is particularly hard to read in STK. But the font is ugly anyway :D
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Re: Hit messages

Postby modz » 12 Nov 2013, 00:49

IMHO changes the hit messages into voice mesages is better than adding GUI customizeable (on/off hit messages).
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Re: Hit messages

Postby Arthur » 12 Nov 2013, 01:02

hiker {l Wrote}:
Totoplus62 {l Wrote}:Just delete them... Who honestly look at this in-game... :|
Moreover it takes a lot of space in the screen.

Finally, some people agree with me? Whenever I suggested that in the past, all(??) hardcode STKers complained.

Cheers,
Joerg

Hmm I suggested that a long time ago too, also because it adds overhead to translating - trying to make something funny for things that can't be translated well literally can be quite hard. And again - who has time to read the stuff anyway.
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Re: Hit messages

Postby hiker » 13 Nov 2013, 00:35

Arthur {l Wrote}:
hiker {l Wrote}:Finally, some people agree with me? Whenever I suggested that in the past, all(??) hardcode STKers complained.

Cheers,
Joerg

Hmm I suggested that a long time ago too, also because it adds overhead to translating - trying to make something funny for things that can't be translated well literally can be quite hard. And again - who has time to read the stuff anyway.

And here I was sure that it was always you wanting and defending them.

OK, we will remove them, but it's getting a bit too late for 0.8.1, and I have some important bugs to fix :(

Cheers,
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Re: Hit messages

Postby SuperMat » 01 Dec 2013, 11:33

In revision 14581, hiker removed hit messages, but they still show up, if you use swapper/switch (probably anchor and parachute too).
I commented out all lines responsible for that in src/items/powerup.cpp and added a patch as attachment.
Attachments
removeAnchorParachuteSwapperHitMessages.patch
Patch disabling anchor, parachute and swapper/switch hit messages. Please test. I don't know if it breaks something...
(2.38 KiB) Downloaded 267 times
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Re: Hit messages

Postby InhumanPwnage » 01 Dec 2013, 12:31

I never noticed the messages until I found myself getting hit back to last place. I never look at them, the game is too fast paced to be concentrating on 2 places at once.

Maybe if the characters (computers/players) could be eliminated during a race, then it would make sense to notify the player that a computer/player has been eliminated.
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Re: Hit messages

Postby Auria » 01 Dec 2013, 18:39

SuperMat {l Wrote}:In revision 14581, hiker removed hit messages, but they still show up, if you use swapper/switch (probably anchor and parachute too).
I commented out all lines responsible for that in src/items/powerup.cpp and added a patch as attachment.


Thanks, I have applied a modified version of this patch (instead of commenting out the code, I fully removed it)
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Re: Hit messages

Postby SuperMat » 08 Dec 2013, 10:41

Strange, yesterday when I used plunger, it showed still some hit messages. Today, I wasn't able to get them again. :think:
Anyway, there's still the code responsible for those in src/items/rubber_band.cpp, so here's a patch:
https://gist.github.com/anonymous/49962c3ccb0aeffc334e
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Re: Hit messages

Postby Auria » 08 Dec 2013, 18:25

SuperMat {l Wrote}:Strange, yesterday when I used plunger, it showed still some hit messages. Today, I wasn't able to get them again. :think:
Anyway, there's still the code responsible for those in src/items/rubber_band.cpp, so here's a patch:
https://gist.github.com/anonymous/49962c3ccb0aeffc334e



Patch applied, thanks!
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