Coin Rush/Dash mode

Re: Coin Rush/Dash mode

Postby Totoplus62 » 15 Nov 2013, 22:42

This may look more like a coin :)
Image

I updated the first post again because i found better rules.
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Re: Coin Rush/Dash mode

Postby Funto » 16 Nov 2013, 00:02

Nice :) But I think you should not make lighting already baked in 2D as you did: instead, you should provide a texture + normal map, so that we would get the same result you have here but with lighting in real-time.
Best would be to try in-game I think, do you know Blender? I think the easiest way may be to make an UV-mapped cylinder and add it to a kart or to a track to see what it looks like in-game.
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