Improvement of skirpy-kart

Re: Improvement of skirpy-kart

Postby rubberduck » 16 May 2013, 08:53

what doy you mean with " horns light of all colors" and what could i do???
https://notabug.org/rbduck/Nucleagacy
my puzzle / action game in godot 4
User avatar
rubberduck
 
Posts: 910
Joined: 23 Apr 2013, 18:31
Location: sitting with tux in a bathtub

Re: Improvement of skirpy-kart

Postby rubberduck » 16 May 2013, 15:07

i improved the icon a bit

this is the old icon
skirpy-icon.png
the old icon
skirpy-icon.png (14.4 KiB) Viewed 22135 times


and this the new icon
skirpy-icon-new.png
the new icon
skirpy-icon-new.png (17.65 KiB) Viewed 22135 times


skirpy-icon-new.xcf
(151.92 KiB) Downloaded 1541 times
https://notabug.org/rbduck/Nucleagacy
my puzzle / action game in godot 4
User avatar
rubberduck
 
Posts: 910
Joined: 23 Apr 2013, 18:31
Location: sitting with tux in a bathtub

Re: Improvement of skirpy-kart

Postby rubberduck » 24 May 2013, 11:51

a newer icon of skirpy :cool:
Attachments
skirpy-icon-new2.png
skirpy-icon-new2.png (20.7 KiB) Viewed 22093 times
https://notabug.org/rbduck/Nucleagacy
my puzzle / action game in godot 4
User avatar
rubberduck
 
Posts: 910
Joined: 23 Apr 2013, 18:31
Location: sitting with tux in a bathtub

Re: Improvement of skirpy-kart

Postby Ludsky » 24 May 2013, 12:46

Stange icon, i prefer old icon.

Perhaps put eyes as all other karts (at the right/Bottom)
User avatar
Ludsky
 
Posts: 692
Joined: 07 Aug 2011, 12:52
Location: France

Re: Improvement of skirpy-kart

Postby rubberduck » 24 May 2013, 12:47

do you mean the old icon or the old old icon?
https://notabug.org/rbduck/Nucleagacy
my puzzle / action game in godot 4
User avatar
rubberduck
 
Posts: 910
Joined: 23 Apr 2013, 18:31
Location: sitting with tux in a bathtub

Re: Improvement of skirpy-kart

Postby Ludsky » 24 May 2013, 12:50

The second icon of the old post of you (16 may)

>>Image
User avatar
Ludsky
 
Posts: 692
Joined: 07 Aug 2011, 12:52
Location: France

Re: Improvement of skirpy-kart

Postby rubberduck » 24 May 2013, 12:51

i will improve the eyes now
https://notabug.org/rbduck/Nucleagacy
my puzzle / action game in godot 4
User avatar
rubberduck
 
Posts: 910
Joined: 23 Apr 2013, 18:31
Location: sitting with tux in a bathtub

Re: Improvement of skirpy-kart

Postby Ludsky » 24 May 2013, 13:02

See my icon for you
Attachments
skirpy-icon-ludskynew.png
skirpy-icon-ludskynew.png (17.87 KiB) Viewed 22099 times
User avatar
Ludsky
 
Posts: 692
Joined: 07 Aug 2011, 12:52
Location: France

Re: Improvement of skirpy-kart

Postby rubberduck » 24 May 2013, 13:10

that's good, but i am working now on new eyes
https://notabug.org/rbduck/Nucleagacy
my puzzle / action game in godot 4
User avatar
rubberduck
 
Posts: 910
Joined: 23 Apr 2013, 18:31
Location: sitting with tux in a bathtub

Re: Improvement of skirpy-kart

Postby rubberduck » 24 May 2013, 13:26

that is my newest version of skirpy
Attachments
skiiirpyyy.png
skiiirpyyy.png (17.15 KiB) Viewed 22073 times
https://notabug.org/rbduck/Nucleagacy
my puzzle / action game in godot 4
User avatar
rubberduck
 
Posts: 910
Joined: 23 Apr 2013, 18:31
Location: sitting with tux in a bathtub

Re: Improvement of skirpy-kart

Postby Ludsky » 24 May 2013, 14:23

Wow, so strange eyes, put eyes same.

and put white teeth
User avatar
Ludsky
 
Posts: 692
Joined: 07 Aug 2011, 12:52
Location: France

Re: Improvement of skirpy-kart

Postby rubberduck » 24 May 2013, 14:49

it's done
teeth are white now
Attachments
ypriks-skirpy.png
ypriks-skirpy.png (17.37 KiB) Viewed 22058 times
https://notabug.org/rbduck/Nucleagacy
my puzzle / action game in godot 4
User avatar
rubberduck
 
Posts: 910
Joined: 23 Apr 2013, 18:31
Location: sitting with tux in a bathtub

Re: Improvement of skirpy-kart

Postby rubberduck » 24 May 2013, 15:13

:lol: :lol: :lol: look what i have done with skirpys icon :lol: :lol: :lol:

just for fun :)
Attachments
skirpyiscrazynow.png
skirpyiscrazynow.png (18.85 KiB) Viewed 22056 times
https://notabug.org/rbduck/Nucleagacy
my puzzle / action game in godot 4
User avatar
rubberduck
 
Posts: 910
Joined: 23 Apr 2013, 18:31
Location: sitting with tux in a bathtub

Re: Improvement of skirpy-kart

Postby eltomito » 22 Jun 2013, 23:56

Ludsky {l Wrote}:
Totoplus62 {l Wrote}:Hey man :o that means you can work on animations :shock:
In the future (i don't think 0.8.1 ^^) we will need animation and voices: look at this: viewtopic.php?f=18&t=4003
Each voice = one animation IMHO (note that a character could also speak without moving and its contrary)

But we will need a list of locked character :p (Each character will be lot's of work) ; that's why i always says mozilla should be replace (-> his size is too big, he can't be interchangeable ! :x) elephpant and puffy will also be a real problem...not hexley for example because in the future we will have to choose a kart in the existing one (Kart of emule, kart of pidgin with different characteristics).

Even if i understand we could like character such as mozilla, elephpant, puffy (because they are in the game since lot's of time... an attachment to them can exists :lol: )
Purely objectively and without jokking they are the worst character because of future technical problems: so we can't work on them QED. :|


Oh NO !!! Puffy Is good and animation same !!!!

I agree for Mozilla, it's dificult kart and elephant, the texture is medium bot the kart is funny !


Don't remove Mozilla and Elephant! I love them! They are my friends!
Seriously, I think they are funny karts and Mozilla's tail sticking forward can be a real pain in the exhaust in group collisions, which makes it even funnier.

Also, I don't like the idea of interchangeable karts and characters. I think it will lead to uniform and boring graphics.
E.g., there is no way you can have any other character drive the Puffy, Blinky, Adiumy or Gnu karts.
I really like the fact that some karts are driven in a very bizarre way (e.g., Gnu) and that there are different driving and even propulsion systems in general.
Making *ALL* characters and karts interchangeable would destroy this fun diversity.

Wouldn't it be possible to have certain "sane" characters that can switch their karts while keeping the whacky gang in the game?
User avatar
eltomito
 
Posts: 304
Joined: 15 Mar 2013, 09:25

Re: Improvement of skirpy-kart

Postby Totoplus62 » 23 Jun 2013, 14:58

eltomito {l Wrote}:Don't remove Mozilla and Elephant! I love them! They are my friends!
Seriously, I think they are funny karts and Mozilla's tail sticking forward can be a real pain in the exhaust in group collisions, which makes it even funnier.

Don't panic, your friends will be still there in add-on if people change them ;) we can't just stay like that, the game has to be better and better.

eltomito {l Wrote}:Also, I don't like the idea of interchangeable karts and characters. I think it will lead to uniform and boring graphics.

This is the exact contrary, more diversity with different physic for each kart :twisted:
ps: This will be surely for 8.2 so you will have time
"Imagination is more important than knowledge." Features under CC-BY 3.0, CC-BY-SA 3.0 or equivalent GNU license
Image SuperTuxKart Popularity
User avatar
Totoplus62
 
Posts: 584
Joined: 10 Nov 2012, 13:33
Location: France - Pas-de-Calais

Who is online

Users browsing this forum: No registered users and 1 guest

cron