RESOURCE: Mapping

Re: RESOURCE: Mapping

Postby Evropi » 06 Jun 2013, 17:45

Jamestonjes {l Wrote}:I plan on remaking my school in the game

This sounds like a really bad idea... this story should be a clue as to why.
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Re: RESOURCE: Mapping

Postby TheLastProject » 06 Jun 2013, 17:58

Evropi {l Wrote}:
Jamestonjes {l Wrote}:I plan on remaking my school in the game

This sounds like a really bad idea... this story should be a clue as to why.

South Africa is not America. I mean, I can't imagine most places to be this insane.
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Re: RESOURCE: Mapping

Postby Jamestonjes » 06 Jun 2013, 19:41

Yeah Ive read about some pretty messed up things about American people getting influenced by games in the past and publishers/developers/creators of said games/maps/levels can not be blamed for people getting influenced in an in intended way even though I bet all those people that say(or act like) a game influenced them were probably going to do something equally as stupid right from the start

I mean just recently I read on Kotaku about two people "influenced" by COD even though I don't like COD I wouldn't blame the creators would you?
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Re: RESOURCE: Mapping

Postby Evropi » 06 Jun 2013, 20:27

(sorry about the long off-topic that follows, mods)

TheLastProject {l Wrote}:
Evropi {l Wrote}:
Jamestonjes {l Wrote}:I plan on remaking my school in the game

This sounds like a really bad idea... this story should be a clue as to why.

South Africa is not America. I mean, I can't imagine most places to be this insane.

You do know that's an anti-gun poster, right? Do note that guns are banned from schools by the way. As someone who lives in a gun-loving family in Europe, I personally wish that gun laws were a bit less restrictive here, but that's just me. :) (and no, I won't go shoot up a school)

By the way, gun ownership in South Africa requires a test with background checks, but the system is heavily abused because it's South Africa afterall. So in practice, gun ownership comes very easily - more so than many US states, quite likely.

Jamestonjes {l Wrote}:Yeah Ive read about some pretty messed up things about American people getting influenced by games in the past and publishers/developers/creators of said games/maps/levels can not be blamed for people getting influenced in an in intended way even though I bet all those people that say(or act like) a game influenced them were probably going to do something equally as stupid right from the start

I mean just recently I read on Kotaku about two people "influenced" by COD even though I don't like COD I wouldn't blame the creators would you?


I agree. There is a big lobby in the US of socially conservative politicians that seem to blame everything on video games and the 'violent culture' they create. You could say that about movies, TV, books... but they never seem to attack them, of course! Just the new, scary things.

They fail at being postmodernist, even. Instead of beating the strawman, they target a very specific thing because they don't really understand it. As a rationalist, I despise all postmodernist philosophy of this type (e.g. feminism).
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Re: RESOURCE: Mapping

Postby Julius » 06 Jun 2013, 20:34

Just don't build your school... nearly everyone does it in their teens (I have to admit me also), they are all bad levels... you don't really learn much about level design by it either and once you grow older you will realize that it is just distasteful to do so.
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Re: RESOURCE: Mapping

Postby ballist1c » 06 Jun 2013, 20:41

Julius {l Wrote}:Just don't build your school... nearly everyone does it in their teens (I have to admit me too), they are all bad levels... you don't really learn much about level design by it either and once you grow older you will realize that it is just distasteful to do so.


did someone say level design :3
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Re: RESOURCE: Mapping

Postby Jamestonjes » 07 Jun 2013, 10:49

For my current map I'd like to know how do I properly use the H button (forgot what its called, think height mapping or something)

Oh and also I won't make my school the only reason I wanted to was because I thought that there were three places that would suit the games parkour (sorry about spelling),system instead I'll use some of those things in another map with improvements.( the reason i wanted to was pillar placement allowing easy climbing, walkways can be wall run from the side [giving you cover] and something else)
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Re: RESOURCE: Mapping

Postby LuckyStrike-Rx » 07 Jun 2013, 10:54

Jamestonjes {l Wrote}:For my current map I'd like to know how do I properly use the H button (forgot what its called, think height mapping or something)

Oh and also I won't make my school the only reason I wanted to were because I thought that there were three places that would suit the games parkour (sorry about spelling),system instead I'll use symiliar things in another map with improvements.

As long as you have fun doing and playin it. It's what matter.
Heightmap is pretty intuitive (scroll up or down to create terrain) but a bit random and doesn't allow undo. Some prefer doing terrain manually (mouse3 select then scroll)
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Re: RESOURCE: Mapping

Postby Jamestonjes » 07 Jun 2013, 11:03

I know how to what I mean is to make it look descent but if it doesn't matter then I'm not fussed
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Re: RESOURCE: Mapping

Postby LuckyStrike-Rx » 07 Jun 2013, 13:20

Fixing it manually, eventually
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Re: RESOURCE: Mapping

Postby Sniper-Goth » 09 Jun 2013, 18:44

Something that started as a moon-based map, and transformed into a giant Ring thing arena map.
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The background is BIG, but unreachable.
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Another day, another new map.
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Re: RESOURCE: Mapping

Postby Unnamed » 15 Jun 2013, 19:46

Maybe it's too much outdoor.
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Re: RESOURCE: Mapping

Postby Evropi » 15 Jun 2013, 20:13

Unnamed {l Wrote}:Maybe it's too much outdoor.

Let's play it to find out! :D

Your other maps have been awesome so far, I have no doubt this one is, too!
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Re: RESOURCE: Mapping

Postby quintux_v » 15 Jun 2013, 22:59

Evropi {l Wrote}:Your other maps have been awesome so far, I have no doubt this one is, too!


Agreed, I think the mountainsides could have a little bit more variety in texturing, but so far it's quite nice. There's this one Sauerbraten map that I really like (can't remember what it's called) and so far this seems to remind me of it.
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Re: RESOURCE: Mapping

Postby Unnamed » 23 Jun 2013, 19:14

This is going to be my next map:
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imagine these blue textures scrolling
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Re: RESOURCE: Mapping

Postby Ulukai » 24 Jun 2013, 07:26

Dude, you are one hell of a mapping machine... :D
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Re: RESOURCE: Mapping

Postby Jamestonjes » 24 Jun 2013, 23:37

Ulukai {l Wrote}:Dude, you are one hell of a mapping machine... :D

He did say he was gonna spam us with maps...
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Re: RESOURCE: Mapping

Postby Jamestonjes » 26 Jun 2013, 23:21

Ok basically id like some texturing advice for my upcoming map... can you give me some its going to use Greaser's SP mode
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Re: RESOURCE: Mapping

Postby ballist1c » 06 Jul 2013, 22:25

screenshot.0003.png
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Re: RESOURCE: Mapping

Postby Ulukai » 07 Jul 2013, 09:56

ballist1c {l Wrote}:
screenshot.0003.png

Not bad, but where does all the ambient ligth come from? You can try to darken the environment and place some lights to add a little contrast and create a less abandonned atmosphere.
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Re: RESOURCE: Mapping

Postby Ulukai » 07 Jul 2013, 09:59

Jamestonjes {l Wrote}:Ok basically id like some texturing advice for my upcoming map... can you give me some its going to use Greaser's SP mode

Try to not re-use the same texture too much on different locations (ceiling / floor / walls). And why so many light textures? Place some lights here and there instead of using it as trim...
It's also very colourful, don't eat too much paddoes before starting to map ^^
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Re: RESOURCE: Mapping

Postby ballist1c » 07 Jul 2013, 18:08

Ulukai {l Wrote}:Not bad, but where does all the ambient ligth come from? You can try to darken the environment and place some lights to add a little contrast and create a less abandonned atmosphere.


Haven't started on lights yet, just an ambient placeholder in the screenie
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Re: RESOURCE: Mapping

Postby Jamestonjes » 07 Jul 2013, 22:22

Ulukai {l Wrote}:
Jamestonjes {l Wrote}:Ok basically id like some texturing advice for my upcoming map... can you give me some its going to use Greaser's SP mode

Try to not re-use the same texture too much on different locations (ceiling / floor / walls). And why so many light textures? Place some lights here and there instead of using it as trim...

Thank you for the advice
It's also very colourful, don't eat too much paddoes before starting to map ^^

haha :)
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Re: RESOURCE: Mapping

Postby Ulukai » 09 Jul 2013, 07:43

ballist1c {l Wrote}:
Ulukai {l Wrote}:Not bad, but where does all the ambient ligth come from? You can try to darken the environment and place some lights to add a little contrast and create a less abandonned atmosphere.


Haven't started on lights yet, just an ambient placeholder in the screenie

You should probably say that when posting the picture, else we don't know in which state it is. ;-)
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Re: RESOURCE: Mapping

Postby ballist1c » 09 Jul 2013, 14:18

Ulukai {l Wrote}:You should probably say that when posting the picture, else we don't know in which state it is. ;-)


John_III {l Wrote}:Use this thread to share ideas, screenshots of maps you are working on


i didn't expect people to judge it as finished product since i'm posting it here - but it's finished now, go have a look
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