by AeroDynasty_Nix » 15 Apr 2013, 21:53
My name is Nicholas Manuel, I am the Visionary of a new game concept using a modified version of the Super Tux Kart engine. The game is called AeroDynasty, and it's meant to be PC clone of the WipEout futuristic racing game series mainly for Sony game platforms.
Quite simply put, Wipeout is one of those racing games that simulate Anti-Gravity physics, the kind that you need to get the hang of to ensure a victorious race. It includes pitch control, air-brakes, opposite braking/side-shifting, barrel rolling, and effective use of weaponry and power-ups.
I'm from the great American state of Mississippi, birthplace of Jim Henson, the Muppet Grand-Master. I want to make a version of AeroDynasty with the STK engine, modify it to include anti-gravity physics, and control. I will make some ships to pilot, and tracks that dip, bank and even test your piloting prowess, with multiple paths, quick destabilizing corners, sharp blind corners, and undulating straight sections.
I'm doing this as a quick project, I cannot guarantee a successful project. In addition, this is one project I will test for myself, you can only watch as I progress in production, with AeroDynasty Dev Journals on YT.
Do I have to use the Source, or can I add the physics in a script with the Binary?