svenskmand {l Wrote}:I like the name Corpars, and I think most other people in here do to. But we could change the reason for the name, as I recall we did not give any reason for it. But is it necessary to have a reason for a name? They could just have named them self that as we have named ourself humans or homo sapiens.
The issue with the term 'Corpars' is that it's not evocative. An uninitiated person looks at the word and goes 'what the hell does that mean'?
Everyone understands what a human is - or even a fantasy human. Most of us can grasp the broad notions of a construct a golem or an undead creature. Most of us understand what a fantasy 'dungeon monster' is going to be. Forgetting all the backstory and everything that has been created, what would be the first thing that comes to mind when someone says, 'oh and we have a the faction of Corpars'.
Given that I knew it was a fantasy setting, I immediately thought Coprolite - and extended it to Coprophages - animals that eat poo. Personally, I'd rather avoid the image of goblins eating poo. Without setting knowledge, I might have gone with 'Corporations'.
I know that this may be atypical, but the point is that the term 'corpar' doesn't seem to have any historical significance that we can draw from, nor any resonance with the game world itself. The best I could come up with, given that the history as it was written was completely human centric and there are no references to any of the Deep Dwellers even being spoken with, the inferral was that corpar was a name given by humans, so I went with that. I was trying to stretch it to 'Corsairs' but it didn't gel, so ended up going with 'corpse'.
My approach to the project has been to preserve what has come before and just to tighten it to make it more cohesive and less 'good and evil' for the main factions. I have no qualms about throwing everything out and redoing it, but I thought it best to work with what has been provided.
Still, my concern is that the term Corpar is unevocative, regardless of how much we hang off it. As a nickname given by humanity, it's a nice insight into the culture of the human civilisation we're building, but it reveals nothing about the creatures below - which is why I suggested they need to call themselves something else - Keepers of the Earth immediately gives them a purpose: they guard the earth and keep it safe. Immediately, they have a purpose and a mission. Deep Dwellers works too, because it describes where they live, which is also a unifying factor - subterranean races banding together to repel the surface invasion. I had the term 'Underground Alliance' running through my head, but that sounded way too WoW for my liking. It also conjures up an image of a small band of surfacers objecting to the invasion of the underworld and taking up arms with the dungeon creatures to repel their fellows - a nice one off scenario perhaps, but not really a name for those that dwell below.
Does that make any more sense?