jymis {l Wrote}:Thank you very much. =)
I forgot to mention that it had to be melons in barrels, but I had to remove them cause the physics are limited : a movable object cannot be inside of an other one.
Sorry, it was a surprise which I would have liked making you.
jymis {l Wrote}:However Totoplus62, I don't think that to repeat what he says helps me a lot. A personal and thoughtful opinion is preferable to allow us to move forward.
For oranges, it isn't possible. Like I said above a movable object cannot be inside of an other one :/
Why ? I don't agree. Like I said, in this update I wanted to avoid the "visit of museum" or "tourist" aspect of the track. That's why I made a new hieroglyph with arrows in the bend. We have to remind that it's about a race, here allowed by a Pharaoh for example ^^
--> You should make this in your cityhttp://fr.123rf.com/photo_13147750_ling ... enise.html
A student in textile (therefore a person who knows colors, patterns, etc) looked at the pyramid wall's bottom pattern, said to me that he liked and that the blue it's not garish...
There is so much ? Which ones are the most annoying ?
The wooden posts were already there when I started to work. Thank you for your remark, I was careless about them.
Can I have your help/advices for houses ?
Ok, I'm going to make another texture.
"Inside the boat you have used a nice looking wood texture." Yes I used it but I don't like it. 'cause it possesses too realistic and dark details,
and this texture was already used in other tracks, what kills the personality of each, in my opinion.
Of snif ! =( I made the trunk texture with the graphic tablet.
"I don't see why you want to change them. If we want cell shading we will use a shader."
Because it is too easy to take photos for textures and it's ugly.
Many art students, artists and women whom I know do not want to play with me this game. Why ? Because they said it's ugly. And they prefer to play at Mario Kart (not all persons, because colors of this game aren't always attractive), Wakfu and Age of Empires Online.
Since the childhood we are used to games with grey, a lot of ugly greens and brown.
But we have to try to make an attractive design, for lack of being able to recruit someone talented.
I don't try to convert you, but I hope that you will realize the state of things.
We have all the time we want to find a good palm.
Without "him" (yay I love insects and arachnids ^^) we see too much the stone of the well, I find.
And where could we put him in the pyramid without that overloads corridors ?
There aren't many good pictures on this subject.
I made one half-year of egyptology, and I'm fascinated since childhood about pictures of Old Egypt, with other antique civilizations.
I hope that my model is'nt too erroneous.
I think it's useful when a model is duplicated a lot.
For which objects do you want me to make LOD ?
The problem with sarcophagus, is that more we want to make it close to the reality, more poly we have. Maybe make it well first, and then apply a decimate modifier ?
I prefer to see hieroglyph and things related to egypt.
You should make this in your cityhttp://fr.123rf.com/photo_13147750_ling ... enise.html
Yes that's a good idea. I like it.
And your friend liked the pyramid texture ?
No. I think it's important to reuse textures from other tracks. It's less work for us and maintenance. It keeps the universe coherent.
Shaders are the solution.
http://i596.photobucket.com/albums/tt50 ... -25-61.jpg <- Example with crysis
I prefer procedural textures but STK doesn't support them
I think we aren't too bad. Our new tracks like green valley, mini golf or Zen Garden look good.
But we have to try to make an attractive design, for lack of being able to recruit someone talented.
That's why I have joined the project. To improve visual quality.
jymis {l Wrote}:I agree with shaders, but not with black outlines.
Wo ! This screenshot is a perfect example of realistic textures and a black outline. It's a visual mess.
N'ajoutez pas de cell-shading (cette fonction devrait être disponible via le moteur du jeu et nous l’activerons si jamais nous en avons envie
2) the palm tree; STK aims for a cartoonish feeling, but we are not aiming for a cell-shading like look. I think the palm trees in 0.8 are appropriate. Remember the style guidelines say :
"The textures may be realistic, it is the mood and theme we want to be light. Avoid candy-colored, plastic-colored or plain-color textures "
jymis {l Wrote}:Vous allez dire que je m'éloigne un peu
jymis {l Wrote}:De toute façon j'ai du mal à me dire que ça ne vous choque pas : on a des mascottes qui n'ont rien de réaliste et par des textures, voire des meshes rigides vous tendez vers l'hyper réalisme.
Si Suzanne était un singe plus réaliste vous ne pensez pas que bien moins de joueurs la sélectionneraient dans l'écran de choix ?
[...] Tu m'excuseras d'avoir un frisson quand je lis ça ? :/
jymis {l Wrote}:Je ne sais pas si tu t'es entêté à installé des pandas mais je suis sincère : ils n'ont rien à faire là.
jymis {l Wrote}:Il y a quelqu'un d'ailleurs, totoplus62 je crois, qui a un bon sens de la compo' pour faire des icones, même si ce n'est pas toujours ça niveau couleurs et éléments incorporés. On pourrait lui soumettre mes concepts croquis que l'on trierait et lui soumettrait par exemple. Enfin, si vous êtes d'accord.
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