Hero {l Wrote}:I think that the zippers are having trouble. Yes I did test the track and noted bugs in reverse but I need more tests by the community. That's mainly why I posted.
Jooost: You have to know some tricks. Use your knowledge of physics and you'll be fine. And stay on the inside of the first jump.
Hero {l Wrote}:I haven't tested GOING on the loop. When you get on to the bridge you should ho to the left and skip the loop part of the loop (unless you want some adventure). That is the proven way. But can you do the loop?
Hero {l Wrote}:About the pick-ups in odd locations. That is because I have to copy the Scene.xml from the original Jungle Track which contains pick-up information since my exporter wasn't wroking. Now that I have a version that works I may be able to take out those pick-ups.
To me putting barriers on the loop-the-loop will make it look ugly. But yes I can put invisible barriers there.
Could you explain your last picture please? You either meant that it goes UNDER the sand (this is not a bug but I could fix it) or that the bridge goes under the other one (this was my main idea on this track).
The loop-the-loop has been tested in both easy and hardest mode and is satisfactory for me. You don't need to go around. I may tweak it a bit though.
Hero {l Wrote}:BTW: The loop wasn't originally for play. But maybe we could get it to work. Maybe.
__________________________________________________________
|__________________________________________________________|
| | | | | | | | | | | |
| | | | | | | | | | | |
Users browsing this forum: No registered users and 1 guest