Dratz-_C {l Wrote}:Hi 4rson and D.A.M.I.E.N,
One might think there should be a playable purpose to this area that, at present, one can fall into and, provided one is careful to avoid falling into the water, slowly jump out of. It could be a rocket or a plasma gun and some grenades and/or something to do with specific playmodes. Also, if this is done, perhaps one could survive falling into this area of benign-looking water and use a ladder by the door to get up, which would enable bot pathing. This nice-looking, intricate area is shown in the first attached picture with the ladder recommendation indicated.
Dratz-_C {l Wrote}:For the second area, one might want to clip the dead water area flush with the existing clipping of the higher buildings bordering it (if this area is not clipped away, the liquid in the lower pool should look toxic to tip the player off). The suggested clip is shown in attached picture
Dratz-_C {l Wrote}:One may also want to add a ladder to get out of the water. This idea is diagrammed in attached picture 3. The two changes may help bot pathing, so a weapon placement, perhaps a sword and a grendade on the bottom by the ladder might be good.
Dratz-_C {l Wrote}:The blue bomberball basket is easier to get to than the red basket. Also, both baskets are too close to the bomberball reset placement. To remedy these for optimum fun one should move both basket locations, pushing the clip to behind the new red basket placement and adding a ladder.
Dratz-_C {l Wrote}:On Pumpstation 1.2 it took 7 minutes for the opposing bot team to path to the bomberball, with me standing on the platform doing nothing. Accordingly, we should to try improving the waypoints and helper materials to fix this issue. I edited the map per addendum 1, naming it Pumpstation1-2-1 (unfortunately rendering the bot waypoints ineffective but it is too late for me to fix tonight). I then tested the change and enjoyed it more than before with this mode and modifier. See the following post were I have attached an archive containing my novice edit.
Dratz-_C {l Wrote}:For now I am limiting it to realizing my bomberball basket suggestion, addenda 2-3 in my previous post. I still have to add the ladder to the red basket. Also, I must alter the waypoints. However, my edit is available as an attachment below.
4rson {l Wrote}:With regards to all the other ladders and stairs, this is meant to be a map with a lot of opportunities for parkour. Putting ladders everywhere would somewhat undermine that. Yes, it would be nice if the bots could get everywhere easily, but making it fun for the real players is our primary objective.
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