Thanks a lot for the information guys :) I really appreciate it. Ulukai, the videos you linked me were rather helpful. I knew most of the stuff already, but I still got some techniques and tricks I didn't know about, so thanks a bunch :) Oh, and I had no idea how to do lighting, so that was very helpful. The 3rd video I have yet to watch, but will do so when I can :)
And sure, I'd be happy to post a log of sorts on my efforts. I'm not the most creative guy out there, and I tend to want to learn to do as many things as I possibly can, (which finding the time for is extremely difficult due to so many interests :P) so my skill and speed at mapping probably wont be the best :P
Nonetheless, I'll keep a log of my efforts. Also, thanks for that mapping thread. I saw that a while ago when I was first interested and couldn't find it again ;)
Some minor progress notesFor starters, the map I'm working on currently goes by the working title of "cosmic" (I forgot the full name ^^" I'll look it up in my IRC logs when I'm home). The map is intended to be on the large side; it's...roughly the size of center, give or take a few large grid sizes, and is octagonal in shape. The intent of the map is for
Multi gameplay, and will have large symmetrical bases in 4 corners of the map, which will be multi-floored with high-vantage viewpoints and roof access, and I was even thinking about tunnels...
The general theme of the map will be an orbiting space station arena thing, with solid walls high enough to encompass the base buildings, and maybe have the rest be a dome made of "glass". Or, the entire thing could be a metal dome, and have a horizontal strip of "glass" around the perimeter, around the middle. I could take the viewing ideas a few ways...let me know if you have a neat idea :)
The general layout of the map is inspired in some part by my absolute favorite map in Red Eclipse,
keystone. The layout of the spawn areas on keystone are of the same general locations as the bases on my map,
cosmic. The bases will also have large arches that meet in the center of the arena (similar to keystone), and will have various decorative work on it to make it look nice and cool :P
However, the main purpose of these arches is important. At the intersection of the arches, a long, large column will extend down to near the ground level. Directly underneath will be a small "hill", with an elegant raised pedestal, which will hold the bomb (as well as a neutral flag in other modes) for games of bomber ball, right in the center of the map, equidistant from all bases.
As far as where the bases are, I'm debating whether or not I should put each base in the "easy" spots, or the "harder" spots. By harder, I mean if I put the bases in the "slanted" corner parts of the octagon, I think I might have more room to build, but it would mean that the main face of the building would be on a slant, which is a bit more difficult to edit. Or, I could put them against the other sides, and allow easier editing by not needing to slant walls. As I realize through even through my own thoughts this sounds confusing, here's a diagram:
- {l Code}: {l Select All Code}
___
/x x\
| |
\x__x/
This would be the "harder" method. As you can hopefully tell, you can see that in order for the base entrances to face the center, the main wall would be require a "slanted" wall. I worry that this would make the bases generally harder to build, as I would most likely need to do a lot more slanted geometry work, and I fear even more that it would get extremely hard to make what I want.
- {l Code}: {l Select All Code}
____
/ x \
|x x|
\__x__/
This is the "easy" way, and again I hope you can decipher my ASCII diagram, but the center-facing walls of the bases this way, could be made "naturally", without needing to slant them. however, I worry with this method that I may not be able to build my bases as big, or the corners would have awkward open space with a little opening between the bases.
I don't know, what do you guys think? I do like the idea of 4 buildings symmetrically around the perimeter a lot, so I'd like to keep those, and I'd like to not change the idea of it too drastically. But, I would indeed appreciate some feedback on the idea, and which positioning method to go with, interior ideas, etc.
Thanks for the help and feedback guys, I really appreciate it :) Hopefully with your help and guidance I can make my first map in time :)