New track which needs a name
Ludsky {l Wrote}:I love your tunnel ^^
One bug for me in the picture
ctdabomb {l Wrote}:Ludsky {l Wrote}:I love your tunnel ^^
One bug for me in the picture
I am in the process of fixing that.
ctdabomb {l Wrote}:here is an update, but it has a bug. The AI karts don't take the alternative path, though I have done everything right I think.
ctdabomb {l Wrote}:here is another update
hiker {l Wrote}:ctdabomb {l Wrote}:here is an update, but it has a bug. The AI karts don't take the alternative path, though I have done everything right I think.
I had a look at that. One problem is that the driveline quads on the main driveline are too short (usually that doesn't matter, but at the fork it does). The AI will try to go to the shortcut, but will actually reach the next short main driveline quad before reaching the shortcut. Then it will think it has missed the branch, and continue on the main point.
Unfortunately, when I fixed that it still didn't work. I won't have time before next week to look at that, but for now assume that it will work
Cheers,
Joerg
Krobonil {l Wrote}:Hello,
How about "Open Eden" as track name?
The map of your track looks interesting.
ardvark71 {l Wrote}:A couple things I would recommend would be to develop the mountainous area by the river. It's all rock and quite barren. It doesn't quite fit, in my opinion, with a house and farm scene.
ardvark71 {l Wrote}:The second thing would be to remove the glass siding along the track that goes inside the house and make it more like something you would find in Oliver's math class.
leae89 {l Wrote}:The name... How about "The tunnel and the House?"
betharatux1 {l Wrote}:i want to report something maybe support your track.
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