fawstoar {l Wrote}:ASIDE from weapon models & animation, which RE needs desperately, I would be interested in the possibility of smaller graphical tweaks like depth of field and some better lighting. Could really make the game look better, IMO.
If anyone's played the latest Deus Ex, RE could definitely take some design cues from that game, which uses some really strong filters and lighting effects to hide the low-resolution textures and less visually appealing parts of the game's environments.
To see how this could benefit RE, compare Delicatessen or Linear - which both feature some of the aforementioned qualities - to Forge or Echo, which are somewhat lackluster. DoF or other effects could make RE's maps much more contemporary.
012yArthur0 {l Wrote}:1. Better Weapons visual. The pistol just outclasses the shotgun
012yArthur0 {l Wrote}:2. A more balanced weapon system
012yArthur0 {l Wrote}:3. Fix the kicks
012yArthur0 {l Wrote}:4. Add the Super Jump again?
012yArthur0 {l Wrote}:5. Fix the bugs/glitches. (Aside of qweer locking my topic, today I just witnessed my opponents being invisible)
012yArthur0 {l Wrote}:6. Video Recording Command
012yArthur0 {l Wrote}:7. Maybe a "Lite" version for people that has bad PC.
Ulukai {l Wrote}:And don't forget: when you launch the game for the first time, it auto-detects the best settings. Bad PC equals low settings.
TheLastProject {l Wrote}:Ulukai {l Wrote}:And don't forget: when you launch the game for the first time, it auto-detects the best settings. Bad PC equals low settings.
It does?
qreeves {l Wrote}:Certain settings which aren't supported by your hardware are turned off, but it makes no attempt to "tune" other settings to your hardware requirements. Other than this, the only other thing the engine grabs is your desktop resolution in an effort to determine a sane starting resolution on first boot.
Vaecrius {l Wrote}:As someone whose computer can easily run all that without a hitch, I would rather that we didn't have all that gimmicky crap (besides destructible environments!) before we had a good reason to include it - a game never, ever looks better with better tech but not better art.
Some of the stuff here (e.g., rim-lighting) is useful now because it is directly connected to gameplay, but HDR and motion blur are not only useless but hurt the fast, dance-and-duel fighting style of RE gameplay - make opponents too hard to see and your instagib matches turn into a "realistic" cat-and-mouse.
Users browsing this forum: No registered users and 0 guests