srbs {l Wrote}:orbitaldecay {l Wrote}:someone probably already has and I just missed it
Yeah, right.. :P
It appears that I have been forgotton:
Collection of Useful "Look 'N' Feel" Variablesqreeves {l Wrote}:I've had to redesign the HUD like 4 times already, and I disagree with a few of the suggestions made here (because many of the design decisions were made based on problems we were having with people playing the game [eg. team displays, centreprint notices, clip colours, etc]).
I was merely asking hypothetically, I didn't mean to imply that I was requesting. I have a bad habit of conveying the wrong message sometimes :/ Also, I did say I liked "many" aspects, but not all. Everything you mentioned bugs me as well, conincidentally enough.
qreeves {l Wrote}:For one, Lucky's console shouldn't look like that (a variable somewhere has been modified to show "fullconsole" at all times), which is why it is so opaque and lengthy.
Didn't see that the first time, but you're right.
qreeves {l Wrote}:Also, the idea of placing HUD elements along the sides of the screen was because you have far more horizontal screen space than vertical - this was a design decision very early on in the project.
True that. I don't think too many people use 4:3 monitors anymore(correct me if I'm wrong) so that's definitely a good idea. However, I don't think the weapon in the bottom left is all that obtrusive. (personal opinion)
qreeves {l Wrote}:I also don't like the reduced obituary logs because it removes half the humour aspect of RE.
Oh I know! I love the way RE's obits are shown. I've changed a lot of mine to suit my more evil tastes :P
ex: "given kung-fu lessons by" -> "got their skull kicked in by", "eviscerated by", "ripped in half by", "executed by", "assassinated by", "reduced to ash by" (my favorite: the obliteration kick kill obit:) "fell victim to Waz-Foo delivered by" :P Much more too. I had fun with them :)
qreeves {l Wrote}:Coloured elements are also present because it provides easier/quicker "at-a-glance" reference, so you can spend more time looking at the centre of the screen where your crosshair is.
Not to mention the radar and ammo count is right there. This was a design strategy I noticed from the get-go and fell in love with. I've never seen it anywhere else. I agree on the color aspect as well. Colorizing and highlighting by a "category" or meaning can make things very handy as far as quick references go when you get the hang of them. It's why my Team-Compass phrases in Extended Compass are all color coded. (Thanks again to fluxord for improving my original idea)
qreeves {l Wrote}:it would take me months of redesign and implementation work, something I am not prepared to do at this point for something that already works (and I provide so many variables to you for changing the behaviour of the HUD, its just the DEFAULTS are set up for noobs).
I realize this and agree completely. Sorry again, I was just asking a hypothetical question, I didn't mean to come off like I didn't like the current HUD, (I do like it, as aforementioned) it just looks a little bland. LS has this sleek/sexy futuristic style going to the elements, which match RE's look pretty damn well IMO. Now that I ponder it further, a complete re-design wouldn't even be necessary unless someone came up with a groundbreaking draft. Just a "wardrobe change" if you will. Obviously, changing a perfectly working HUD is definitely not a goal in this stage of development. Perhaps this whole idea could be shelved until a future point, where more pressing things are finished first. Or if someone with the skills and time went and made a HUD themselves. That always helps :P