riidom {l Wrote}:Instead of built-in voice chat, what about just extending the built-in mumble control? Couldnt there be a mumble server set up parallel to every game server? And then it just have 3 rooms, neutral, red and blue.
In teamless gamemodes all people could sit in the neutral room. In teammatches, every active player gets moved to red/blue, like in game, all spectators sit in neutral room then.
This could also improve the attraction of duel/survivor mutators, as they just get more social then, and the guys who get kicked out early can at least make jokes about the good players then
riidom {l Wrote}:Instead of built-in voice chat, what about just extending the built-in mumble control? Couldnt there be a mumble server set up parallel to every game server? And then it just have 3 rooms, neutral, red and blue.
In teamless gamemodes all people could sit in the neutral room. In teammatches, every active player gets moved to red/blue, like in game, all spectators sit in neutral room then.
This could also improve the attraction of duel/survivor mutators, as they just get more social then, and the guys who get kicked out early can at least make jokes about the good players then
fluxord {l Wrote}:riidom {l Wrote}: VoIP is *rarely* used for tactical gameplay.
Personally, I think more standard radio messages (via X, V keys) might do the trick
fluxord {l Wrote}:the main use for VoIP in other games (Counter Strike, UT3, etc.) is: making jokes, loud rage swearing (the common 4 letter words: S-word, F-word, D-word), playing some loud crappy music through the mic so that everyone knows that you like *that* Muzak... VoIP is *rarely* used for tactical gameplay.
fluxord {l Wrote}:+1, however be warned that the main use for VoIP in other games (Counter Strike, UT3, etc.) is: making jokes, loud rage swearing (the common 4 letter words: S-word, F-word, D-word), playing some loud crappy music through the mic so that everyone knows that you like *that* Muzak... VoIP is *rarely* used for tactical gameplay.
Stiva {l Wrote}:fluxord {l Wrote}: Red Eclipse can be goddamn hilarious, like when a bunch of bots best everybody or when someone puts some ridiculous mode/mutator combo like medieval instagib onslaught.
ZeroKnight {l Wrote}:Oh I agree too, I'm not at all saying VoIP is a bad thing. It can just be abused like fluxord said. And keep in mind that if for whatever reason Mumble, Vent, or TeamSpeak doesn't work, there's always multi-user Steam voice chatOr skype, if you're that desperate.
ZeroKnight {l Wrote}:Oh I agree too, I'm not at all saying VoIP is a bad thing. It can just be abused like fluxord said. And keep in mind that if for whatever reason Mumble, Vent, or TeamSpeak doesn't work, there's always multi-user Steam voice chatOr skype, if you're that desperate.
qreeves {l Wrote}:Red Eclipse supports mumble for voice communications, but someone needs to run a server and you have to connect to it, etc. Unfortunately, something on the scale of built-in voice chat just isn't feasible for such a small project.
qubodup {l Wrote}:@Charlieluc1968 http://alternativeto.net/software/mumble/
fawstoar {l Wrote}:If we can add voice chat to Red Eclipse, I will die happy... voice chat adds a seriously fantastic strategic element to any game, even--*sigh*--Resistance and Liberation.
qreeves {l Wrote}:Mumble is *supported*, you need to download the mumble client and RE provides positional data to it, so it sounds like the audio comes from a certain direction.
// Context should be equal for players which should be able to hear each other positional and
// differ for those who shouldn't (e.g. it could contain the server+port and team)
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