on Monday I searched the wiki about all the basis stuff I wanted to know
yesterday I learned how to make a basic track work in supertux ( using blending 2.5 and the beta scripts )
today I learned how to vertex paint faces, just plain colors no evil gradients! which I wanted to use for my first try at making a track
and now I've got the first version of my first ever supertux track!

notes:
cheating posible but laps working, no textures! just basic colors
todo's:
make tight turn actually tight
colision box stuff on support beams and other objects
add more cosmetic stuff
items
optimize polygon count
make it work :P, and eventually give texturing a go.
polish polish polish
for now I just wanted to share this one because seeing the track work in STK made me so happy /cry
it probly sucks but just give it a go! and let me know.
the .blend file is included, STK track in "export" folder