My projects so far:
Jumpman - Start with a retro, 2600-era platformer, then add 3D and physics and and rotating levels and destructable terrain and eye-melting spatial loops. And you'd wind up with basically this.
iJumpman - iPhone version of Jumpman. A bit of an experiment on how to control a 2D platformer with touch controls.
The Snap - Mockup 2-player deathmatch shooter with time travel, made in 40 days for a competition.
...and then I have two other big projects, these last two targeting PC+iPhone+Android, that are near completion.
While I've been making my games, I've been trying whenever it makes sense to pick out stuff that seems like it would be reusable by other people and release it as open source. I'd actually probably do more of this than I have so far, but I've not gotten the sense people were really using the stuff I'd released! So I was really excited when I found this forum over the weekend and realized there actually was something like an "open source game community" out there.
All this said, honestly the main reason I'm here is to promote something
