
# Goals
5 # The number of goals to load.
# goalName arguments
KillAllEnemies NULL
ProtectCreature King
- 1
ClaimNTiles 1000
ClaimNTiles 200
MineNGold 20
+ 1
MineNGold 5000
+ 1
MineNGold 10000
ProtectDungeonTemple NULL
andrewbuck {l Wrote}:Yeah, Thats kind of why I wanted to get it into this release. I am hoping that the game is starting to get near enough to complete that we can start examining level design, creature statistics (hp, damage, etc), room design, and other balance issues. These kinds of things will take a long time to work out and there is no way around that so the earlier we start the better.
-Buck
Need music, and sometimes the creatures are sliding in the floor instead of walking and they seem to be rather pasive towards enemy creatures
Danimal696969 2 days ago
I am still working on fixing this bug. I made some changes to the animation code which result in a better underlying system but it exposed a lot of places where I wasn't quite handling the animations correctly. I have fixed some of these bugs already but there are still a few in there.
The combat AI is still very rough. I haven't spent a lot of time getting it working and tuning it beyond just making the creatures kill eachother.
OpenDungeons 1 day ago
"they seem to be rather pasive towards enemy creatures"
Thank you for pointing this out. I looked into it and the attack action was pushed onto the creature's action queue but then another action like train or sleep could get pushed on top before the attack was processed. Adding a jump to start processing the attack immediately fixed the problem. A two line bugfix that makes the game much more playable. Thanks again for pointing it out.
OpenDungeons 7 minutes ago
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