here is the current version of the city track.
the drivelines for the alternative routes aren't added yet. i will have to check how this works. and maybe the alternative routes need some item balancing.
the polygon count is comparable to tux tollway.
the exporter still doesn't take the orientation of the physics boxes into account. hiker, have you looked into this? but in my case it's no big deal. the wrong orientation looks ok too.

edit: oh! i noticed a problem with the reset plane. the physics boxes collide with it. would it be possible somehow to ignore the collision for them and only reset the karts?
edit2: is there a keyboard shortcut for taking screenshots?