hiker {l Wrote}:But re blender: main problem is to know how to use blender, and that's not trivial, and requires some time and dedication. So to start people should use some blender tutorials (I don't have a good link here, guess the blender web page would have some). We can't accommodate novices in our tutorials. The actual STK stuff is pretty trivial once you know blender.
Cheers,
Joerg
Joerg I partially agree with you, Blender is very hard to get at first as it has so many options, but if we start/concentrate on the ones that we need in order to create/modify a project for STK then it's going to take us less time than to learn how to make a sphere or cube which it's not part of what we need to work on STK's projects.
That's why I said that if we can get a generic one from which we learn what we need to learn _AND_ get some mentoring, then it's gonna take us less time to be productive and never know maybe we can get to something really nice in a not so long time.
Remember we(beginners) are not alone in this, I create my track idea, then other people get into it and contribute their ideas/modifications and soon what do you know it's ready in no time

never know maybe the finishing touch's can be done by someone who is a pro at Blender and can take him/her just a few minutes to improve while it would have taken us (beginners) a few days or more
Care to bring on your idea on porting that track ? I'll be ready to take on it and bring my idea into it.
jorge