Crystalcave Boss idea!

Crystalcave Boss idea!

Postby ProTux » 08 Dec 2019, 16:32

I suggest a crystalcave boss. Here:
Attachments
Crystal Boss Idea!.png
I tried my best with my art skills. Just my suggestion, because there is only three bosses in the game that i see: Ghost tree, Nolok, (using the sprite for it, and the Yeti.
i dont know
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Re: Crystalcave Boss idea!

Postby ProTux » 08 Dec 2019, 16:34

it may seem a bit sloppy with pencil text.
i dont know
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Re: Crystalcave Boss idea!

Postby SuperTux20 » 06 Jan 2020, 04:13

Like this?
Attachments
crystalboss.gif
Crystal Star anim
crystalboss.gif (757.78 KiB) Viewed 1784 times
crystalbossscene.jpg
Tux V.S. Crystal Star
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Re: Crystalcave Boss idea!

Postby BlasterMaster » 21 Jan 2020, 06:53

That's awesome man!
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Re: Crystalcave Boss idea!

Postby Alzter » 22 Jan 2020, 07:01

cool, but how would it be integrated at all
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Re: Crystalcave Boss idea!

Postby SuperTux20 » 22 Jan 2020, 14:49

Good question...
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Re: Crystalcave Boss idea!

Postby DevonST » 22 Jan 2020, 15:57

IMO using the earth flower’s invincibility ability to reflect the projectiles makes more sense than fire bullets and fits the theme of a crystal cave better. But what if Tux looses his power-up and is therefore unable to win the boss battle? I suggest that the crystal projectiles don’t hurt Tux but knock him away. The crystal boss is gradually destroying the floor so you need to watch out not to fall into your doom.
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Re: Crystalcave Boss idea!

Postby SuperTux20 » 22 Jan 2020, 18:18

DevonST {l Wrote}:What if Tux loses his power-up and is therefore unable to win the boss battle?
...
The crystal boss is gradually destroying the floor so you need to watch out not to fall into your doom.

Maybe the throwable stone blocks could deal damage, too, and there be a slow spawner for them?
I like that floor idea, but then there would either need to be dynamically updating tiles to make it look good, or the floor would have to be made of boxes.
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Re: Crystalcave Boss idea!

Postby KiyanTheBluePenguin » 24 Jan 2020, 13:24

the floor would have to be made of boxes.


OR it could just be another entity. That could work.
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Re: Crystalcave Boss idea!

Postby SuperTux20 » 24 Jan 2020, 18:46

KiyanTheBluePenguin {l Wrote}:Or it could just be another entity.


Could work, I suppose. Still, it'd have to update its textures as it got destroyed.

What about an entity that already exists?
Maybe the floor could be a constantly shifting mass of special Crystallos that Tux can't crush standing on spikes hidden out of sight? As the flying crystals hit them, the crowd would slowly thin out, and if Tux falls on the spikes, he'd take damage.
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Re: Crystalcave Boss idea!

Postby KiyanTheBluePenguin » 24 Jan 2020, 22:23

SuperTux20, You're An, Errrr.... Cool member.

Also which one did You think about?
Just wondering.
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Re: Crystalcave Boss idea!

Postby SuperTux20 » 25 Jan 2020, 01:33

KiyanTheBluePenguin {l Wrote}:Which one did You think about?

Which one what? Entity? I mentioned the Crystallos.
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Re: Crystalcave Boss idea!

Postby Busybody43 » 26 Jan 2020, 01:13

Or maybe crates that break when one of the attacks hits them? (3 bricks in one layer, first one normal, second one cracked, and third one about to fall apart, so they don't take one hit to break.)
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