XGhost {l Wrote}:eltomito {l Wrote}:I don't think so. Also, it might make more sense to add a special Champagne Bottle item for that one day which would be hidden in a gift box and it would get used automatically within let''s say 5 seconds of picking it up (just so that you could actually see you have the Chapagne Bottle before you gulp it down). So, the only defense against getting drunk that day would be avoiding all gift boxes. Actually on New Year's Day, all gift boxes could turn out to contain champagne.
Just my own two cents regarding this topic...
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Hi! Thank you for reacting!
As far as alcohol being offensive to people from some cultures, perhaps this "feature" could only be enabled when the user interface is switched to a language that pretty much guarantees half of the population using that language is unfit to drive in the morning of every January 1. I'm thinking German, Polish, Czech, Slovak, Russian...
It isn't exactly clear how this feature should work yet but that's what this discussion could help figure out.
It seems to me the Champ Pain Bottle (possible brand name:) could function as a New Year's Day variant of the Plunger in the Face.
- You pick up the Champ Pain inside a gift box.
- If you use it, your vision gets blurred with a drunk effect that makes it hard to drive and takes very long to gradually return to normal.
- Very long means several real-world hours!!! So, if Gimp isn't careful and chugs a bottle of Champ Pain during a race, his vision will be blurry
even during subsequent races for the next few hours!!! (And restarting the game doesn't help. Poor, Gimp!)
- The drunk-vision effect has to make it clear it's a consequence of the Champ Pain, so that players don't think it's graphics malfunction. Perhaps there could be bubbles fizzing through the blurry view or something.
AI cars:
1) Either they never get into this state. So, they never drink C.P. and if Suzanne gets drunk like a monkey because of a human player, she knows better than to enter a race as AI.
2) Or they can enter races drunk after a human player made them drink C.P. and the effect on them is the same as the effect of the plunger in the face, except it lasts really long.
I'm absolutely unfamiliar with the STK codebase other than being able to compile STK from the source a couple of years ago, I think.
And I was hoping somebody else could pick up on it and actually implement it. I'm just contributing some fantastic ideas here! (I know the STK devs hate people who say this
)