I lol'ed when I read this line: "While the math behind calculating an adjusted win percentage is extremely complex...". Its actually quite rudimentary, silly blizzard.
Anyway, some form of ranking system is
needed for a good RTS game. Battle.net's is quite versatile, and the only things people ever complain about are dumb features which are completely unrelated to the ranking system. If players don't like the ladder (the ranked games), then they have the option of playing non-ranked custom games.
The ranking system provides a way that you are always matched with a ruffly equal opponent, which means games are challenging but not overwhelmingly difficult. It also gives players a sense of pride and/or skill level, as being ranked in higher leagues is definitely a badge of honor to some.
Implementing such a ranking system to OD would be very beneficial, and for the players who don't like it you can add support for un-ranked custom games like Battle.net did. Players who create spam accounts wouldn't affect anything (not even Battle.net stops multi-accounts), as it would simply mean that those who keep re-creating accounts never get the benefits of the ranking system, which is too bad for them :P. You would probably have to add a pruning feature, to delete accounts with no activity after 6months (Battle.net does this with "seasons").
svenskmand: I have a logic challenge for you. Theoretically Sc2's ranking system should rank you such that your win/loss ratio is 50%. I am a z player and my 1v1 is constantly ~60% wins and ~40% losses. What league am I in?

svenskmand {l Wrote}:No one says that the player should be able to see the ranking of their opponent. We can just use the system for matchmaking, we of course need a server to keep track of each players score.
Many seem to not like the Elo system, so I just want to hear how many have played StarCraft 2 on Battle.net, it uses a variant of the Elo system, so I want to hear you experience with that system. I have only had good experiences with StarCraft 2, I have a win/lose ration of 50% which is the optimal we can hope for.
Starcraft 2 is an astronomically, extremely, absurdly, incomprehensibly, immeasurably great success. No doubt its rich online game-play is its key feature, the main gem being the ladder. Every time I am on the US server there are at-least 250,000 (if not 500,000 or a million) people online (I don't know the exact number using the ladder, but you can be sure it is a
huge amount). By merely glancing at how successful Sc2's ranking system is one should instantly derive that it should be a priority feature in any other RTS games.