Magellan {l Wrote}:This isn't really what FOSS games usually do though, is it? I realize that there are many "copycats" in the FOSS scene, both of games and of engines, but they aren't really competing on the market in an economic way because they are usually shared for free and turn little or no profit (or, just the opposite, lose money).
Isn't that what almost ANY FOSS game is about? It is a pure copycat scene, often they give it even a similar brand name to indicate which game it is a copy from.
If making money or economic or not, it does not matter, copycat is copycat. You just get away with copying more likely if you do not profit from it, since the original creator sees it not that much of a threat, but many big companies sue anyone who copies their stuff, regardless if making money or not, since they know how much worth their intelectual property is.
onpon4 {l Wrote}:Because clones of games always live in the shadow of the games they are cloning. For the most part, people are only interested in new games, that are different from other games. And when games are different, people play them each for different reasons.
This comment from onbon4 is clearly referring to that every FOSS game is a clone and therefore live in the shadows of the games they cloned and so nobody is interested.