Julius {l Wrote}:Yeah, it is really a lot more complicated than it looks at first.
Yeah, I had hoped that just with retexturing it would be possible to do it, but it seems I was wrong.
Did you have any luck with the voxels? That at least looks very nice in the later Westwood 2D RTS games.
I looked into the voxels, and they seem interesting, but unfortunately then we would need someone who knew how to work with them. The main advantages of including the 3D models would be being able to use models like those in OGA, to have new animations be easier to include, and to make humanoid units be able to change equipment more easily; if a significant amount of modeling (or "voxeling"?) has to be done to include 3D models/voxels, then it is probably more practical to just keep using only 2D sprites.
I did make an advance in the last couple of days though to help with animations/equipment change, which is that shield animations can now be replicated via code for human units for any shield drawn in the necessary angles (about 8), without needing to create a new spritesheet (and allows new shields to be created without need to mess with animations, which is useful since pixel art drawing and animating are different skills). My idea is to later on do that for human melee weapons as well, and then for the dwarves. But, well, I'm beginning to get off-topic here =P