leilei {l Wrote}:First off, Julius is banned from this thread. I don't want to hear the same tired old missing-the-point "your game is pointless play xonotic today" engine/originality/asset flip fallacy idle spiel that gets nobody nowhere.
leilei {l Wrote}:The development is mostly closed right now with no public repository for assets as I want to avoid the too many cooks syndrome OA suffered from with inconsistent quality, and have a clean tidy repo when it's time. It's a bunch of loose files with gibberish filenames right now. Code repositories are public though, with no contributions or even testing :/
leilei {l Wrote}:Yesterday I made this character head for a Lamia player which I concepted the day before. It turned out okay and shows where i'm going with the art direction
leilei {l Wrote}:The development is mostly closed right now with no public repository for assets as I want to avoid the too many cooks syndrome OA suffered from with inconsistent quality
leilei {l Wrote}:Still GPLv2.
Vandar {l Wrote}:For newbs like me, what is OA at all? These two letter are too little to successfully google anything ...
Calinou {l Wrote}:Why can I visibly see triangles in a model made in 2015? I want FLOSS games to look good.
charlie {l Wrote}:Calinou {l Wrote}:Why can I visibly see triangles in a model made in 2015? I want FLOSS games to look good.
That's a rather shallow way of looking at it. It is highly unlikely it would be seen at that level of detail anyway (when has a character's head taken up nearly half of your screen in an FPS?) and I think it is important to keep the asset requirements realistic. Incredible levels of detail will mean that leilei will be taking months to create just a few assets and then the game will never be complete.
Personally, I thought it looked really good and am looking forward to seeing more.
Calinou {l Wrote}:Why can I visibly see triangles in a model made in 2015? I want FLOSS games to look good.
leilei {l Wrote}:Unrealistically high expectations from a single hobbyist are one of many cancerous sins in the FOSS gamedev community, and ignorant, discriminative posts like this are a part of why I never post here (or show this project around in general because people don't understand the importance of having any technical art direction)
Calinou {l Wrote}:Why can I visibly see triangles in a model made in 2015?
leilei {l Wrote}:Not the same MDR.
MDR = Model Raven = Raven's modified/finished MD4 scrap code left over in Q3 done for Star Trek Voyager Elite Force = skeletal MD3 w/ internal LODs.
No blind IQM evangelism/debates please. I have my reasons for using MDR
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