SuperTuxKart 0.9.1 released

SuperTuxKart 0.9.1 released

Postby Auria » 17 Oct 2015, 03:01

Hi all,

we have finally released SuperTuxKart 0.9.1. You can find a trailer and
screenshots on our blog (http://supertuxkart.blogspot.com), and download
it from http://supertuxkart.sourceforge.net/Downloads

Changelog:
* Many bug fixes
* Started to use scripting in tracks
* Significant audio performance improvements
* Smaller tweaks and improvements to several tracks including
** Math class
** XR591
** Fort Magma
** Gran Paradiso
** Subsea
* Tweak to challenges
* Better support for driving tracks in reverse

We have also updated our donation package: the previously included track
"Carnaval Del Cacao" is now released under CC-BY 3.0 and available from
our addons server. The new package includes an updated version of
Antediluvian Abyss and a new track Candela City, which we expect to be
included in the 0.9.2 release. If you want to support SuperTuxKart, go
to http://supertuxkart.sourceforge.net/donate.php. If you have
previously donated US$5 or more, please contact us, and we will make the
new package available to you for free.

We hope you will enjoy STK 0.9.1!

The SuperTuxKart team
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Re: SuperTuxKart 0.9.1 released

Postby MTres19 » 17 Oct 2015, 03:50

I just downloaded RC 1 a couple hours ago, which is great even though it's not the finished version.... I'm sure there are more fixes in the official release.

Are there plans for providing downloads of the game via BitTorrent?
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Re: SuperTuxKart 0.9.1 released

Postby Arthur » 17 Oct 2015, 05:08

Hi, yes I plan to provide torrents within a couple days.
Hey pal, I took an oath for justice! "In happy days or tightest tights..." or something like that.
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Re: SuperTuxKart 0.9.1 released

Postby GunChleoc » 19 Oct 2015, 11:05

The trailer looks great. Congratulations on the new release! :)
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Re: SuperTuxKart 0.9.1 released

Postby bonifarz » 25 Nov 2015, 16:07

Hey, I have not been here for quite a while.
Congrats for this (and the previous) release, I just had a first look and the progress is impressive!
It's amazing how you managed to do the transition to the new shader graphics while keeping the original design and spirit of STK.
I was also surprised by the translation packages, which kicked in automatically, although I've spotted some weird bits in the German translation (I've just signed in on transifex to see if i can help to fix these quickly).
Only other issue seen so far was quite a significant drop in fps on the revamped jungle track, cocoa temple.
Also, I'm looking forward to the next releases, which will get us closer to network multiplayer ;)

EDIT: Submitting some corrections on transifex was straight forward after I got invited to the German translators group, thanks :)
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