in a bit of a rush we finally managed to get a third alpha release of the upcoming 0.7 release out - we didn't even have time to create a 'new features' list

This version shows very much work in progress, but we are getting closer to a release candidate. Hopefully this will motivate some artists to help us port/create a few more tracks, while we are busy fixing bugs and tuning some settings. Known bugs or issues are:
- Many challenges and GPs will be unavailable due to not-yet-converted tracks.
- The 'networking' menu is used to test the win/lose GP and unlocking animations. There is no networking support in 0.7 alpha 3 (nor will there be any in 0.7).
- Not all tracks have collectibles.
- AI needs tweaks, it does too good a job with slipstreaming, and on the other hand doesn't handle multiple items good enough.
- Disabling or enabling sound effects may require to restart STK for the change to apply correctly.
- Switching to windowed mode from fullscreen may fail on linux.
- If you build with irrlicht 1.7.1, you may get an empty race paused screen and/or a broken "feature unlocked" screen.
- If you do not exactly cross the lap line your lap may not be counted.
- If you add too many AI karts, the race may not start properly.
- In the kart selection screen, large karts might get clipped on sides.
- Kart animations not complete.
- The game may not allow you to configure bindings for gamepads other than the first one.
- The "slipstream" (follow behind a kart for a while with the slipstream effect showing, and you will get a zipper-like boost) and quick-start feature (press start very quickly _after_ 'GO') need tweaks.
We are looking forward to feedback, bug reports (please check with our bug tracker at http://sourceforge.net/tracker/?group_id=202302&atid=981038 first), suggestions (though we are pretty much feature frozen for 0.7), and some contributions

Enjoy!
Joerg