SuperTuxKart not work

SuperTuxKart not work

Postby user » 31 May 2015, 12:43

Hello, my supertuxkart not work, it is 0.9, I get this error message:
---------------------------
SuperTuxKart crashed :/
---------------------------
SuperTuxKart crashed!
Please hit Ctrl+C to copy to clipboard and signal the problem
to the developers on our forum: viewforum.php?f=16

Call stack:

glTexSubImage2D
glTexSubImage2D
glTexSubImage2D
glTexSubImage2D
<no symbol available>
<no symbol available>
<no symbol available>
<no symbol available>
<no symbol available>
<no symbol available>
<no symbol available>
<no symbol available>
asCreateLockableSharedBool
BaseThreadInitThunk
RtlInitializeExceptionChain
RtlInitializeExceptionChain
---------------------------
Aceptar
---------------------------
Can anyone help me? Thank you.
user
 
Posts: 3
Joined: 30 May 2015, 15:21

Re: SuperTuxKart not work

Postby hiker » 02 Jun 2015, 03:33

Hi,

user {l Wrote}:Hello, my supertuxkart not work, it is 0.9, I get this error message:

...
besides checking that you have the latest graphics driver installed, can you post the content of: %AppData%/supertuxkart/0.8.2/stdout.log here?

Thanks!
Joerg
hiker
 
Posts: 1435
Joined: 07 Dec 2009, 12:15
Location: Melbourne, Australia

Re: SuperTuxKart not work

Postby duskylizard » 04 Jun 2015, 08:58

Hi, today I also received a similar message:
---------------------------
SuperTuxKart crashed :/
---------------------------
SuperTuxKart crashed!
Please hit Ctrl+C to copy to clipboard and signal the problem
to the developers on our forum: viewforum.php?f=16

Call stack:

ShCompile
ShCompile
<no symbol available>
---------------------------
OK
---------------------------
It's worth to say that it occured after updating Framework on Windows Update.
duskylizard
 
Posts: 3
Joined: 31 May 2015, 15:15

Re: SuperTuxKart not work

Postby hiker » 04 Jun 2015, 23:54

As indicated above, we need your stdout.log file.

Cheers,
Joerg
hiker
 
Posts: 1435
Joined: 07 Dec 2009, 12:15
Location: Melbourne, Australia

Re: SuperTuxKart not work

Postby chain971 » 18 Jun 2015, 14:53

Hi, i have the similiar problem.
Here is the message.
---------------------------------------------------
SuperTuxKart crashed!
Please hit Ctrl+C to copy to clipboard and signal the problem
to the developers on our forum: viewforum.php?f=16

Call stack:


<no symbol available>
<no symbol available>
<no symbol available>

------------------------------------------------------------------------------------------------------------------------------------------------------------------------

And here is the content of stdout.log.

------------------------------------------------------------------------------------------------------------------------------------------------------------------------
[info ] [FileManager]: Data files will be fetched from: 'data/'
[info ] [FileManager]: User directory is 'C:\Users\shih\AppData\Roaming/supertuxkart/0.8.2/'.
[info ] [FileManager]: Addons files will be stored in 'C:\Users\shih\AppData\Roaming/supertuxkart/0.8.2/../addons/'.
[info ] [FileManager]: Screenshots will be stored in 'C:\Users\shih\AppData\Roaming/supertuxkart/0.8.2/screenshots/'.
[info ] [FileManager]: User-defined grand prix will be stored in 'C:\Users\shih\AppData\Roaming/supertuxkart/0.8.2/grandprix/'.
[info ] [FileManager]: Asset 0 will be loaded from 'data/challenges/'.
[info ] [FileManager]: Asset 1 will be loaded from 'data/fonts/'.
[info ] [FileManager]: Asset 2 will be loaded from 'data/gfx/'.
[info ] [FileManager]: Asset 3 will be loaded from 'data/grandprix/'.
[info ] [FileManager]: Asset 4 will be loaded from 'data/gui/'.
[info ] [FileManager]: Asset 5 will be loaded from 'data/library/'.
[info ] [FileManager]: Asset 6 will be loaded from 'data/models/'.
[info ] [FileManager]: Asset 7 will be loaded from 'data/music/'.
[info ] [FileManager]: Asset 8 will be loaded from 'data/tracks/'.
[info ] [FileManager]: Asset 9 will be loaded from 'data/sfx/'.
[info ] [FileManager]: Asset 10 will be loaded from 'data/shaders/'.
[info ] [FileManager]: Asset 11 will be loaded from 'data/skins/'.
[info ] [FileManager]: Asset 12 will be loaded from 'data/textures/'.
[info ] [FileManager]: Asset 13 will be loaded from 'data/po/'.
[verbose ] translation: GetLocaleInfo langname returns 'zh'.
[verbose ] translation: GetLocaleInfo tryname returns 'TW'.
[verbose ] translation: Env var LANGUAGE = 'zh_TW'.
[verbose ] translation: Language 'Chinese (traditional)'.
[info ] IrrDriver: OpenGL version: 3.3
[info ] IrrDriver: OpenGL vendor: Intel
[info ] IrrDriver: OpenGL renderer: Intel(R) HD Graphics 4000
[info ] IrrDriver: OpenGL version string: 3.3.0 - Build 8.15.10.2653
[info ] GLDriver: ARB Uniform Buffer Object Present
[info ] GLDriver: ARB Geometry Shader 4 Present
[info ] irr_driver: GLSL supported.
[info ] GUIEngine: scale: 0.512000
[info ] GLWrap: Compiling shader : data/shaders/texturedquad.vert
[info ] GLWrap: Compiling shader : data/shaders/texturedquad.frag
[info ] GLWrap: Compiling shader : data/shaders/texturedquad.vert
[info ] GLWrap: Compiling shader : data/shaders/uniformcolortexturedquad.frag
[info ] GLWrap: Compiling shader : data/shaders/colortexturedquad.vert
[info ] GLWrap: Compiling shader : data/shaders/colortexturedquad.frag
[info ] HTTPRequest: Downloading http://addons.supertuxkart.net/dl/xml/news.xml
[info ] addons: Using cached addons.xml.
[info ] GrandPrixManager: Loading Grand Prix files from data/grandprix/
[info ] GrandPrixManager: Loading Grand Prix files from C:\Users\shih\AppData\Roaming/supertuxkart/0.8.2/grandprix/
[info ] ClientNetworkManager: Host initialized.
[info ] ClientNetworkManager: Ready !
[warn ] LayoutManager::doCalculateLayout: Alignment 'bottom' is unknown in widget 'options'
[warn ] AbstractTopLevelContainer::addWidgetsRecursively: Widget options of type 0 has no position
[info ] GLWrap: Compiling shader : data/shaders/coloredquad.vert
[info ] GLWrap: Compiling shader : data/shaders/coloredquad.frag
[verbose ] RaceManager: Nb of karts=0, ai:0 players:0

[info ] GLWrap: Compiling shader : data/shaders/screenquad.vert
[info ] GLWrap: Compiling shader : data/shaders/importance_sampling_specular.frag
[info ] GLWrap: Compiling shader : data/shaders/object_pass.vert
[info ] GLWrap: Compiling shader : data/shaders/utils/encode_normal.frag
[info ] GLWrap: Compiling shader : data/shaders/object_pass1.frag
[info ] GLWrap: Compiling shader : data/shaders/object_pass.vert
[info ] GLWrap: Compiling shader : data/shaders/utils/encode_normal.frag
[info ] GLWrap: Compiling shader : data/shaders/objectref_pass1.frag
[info ] GLWrap: Compiling shader : data/shaders/grass_pass.vert
[info ] GLWrap: Compiling shader : data/shaders/utils/encode_normal.frag
[info ] GLWrap: Compiling shader : data/shaders/objectref_pass1.frag
[info ] GLWrap: Compiling shader : data/shaders/object_pass.vert
[info ] GLWrap: Compiling shader : data/shaders/utils/encode_normal.frag
[info ] GLWrap: Compiling shader : data/shaders/normalmap.frag
[info ] GLWrap: Compiling shader : data/shaders/screenquad.vert
[info ] GLWrap: Compiling shader : data/shaders/utils/decodeNormal.frag
[info ] GLWrap: Compiling shader : data/shaders/utils/getPosFromUVDepth.frag
[info ] GLWrap: Compiling shader : data/shaders/utils/DiffuseIBL.frag
[info ] GLWrap: Compiling shader : data/shaders/utils/SpecularIBL.frag
[info ] GLWrap: Compiling shader : data/shaders/IBL.frag
[info ] GLWrap: Compiling shader : data/shaders/screenquad.vert
[info ] GLWrap: Compiling shader : data/shaders/utils/decodeNormal.frag
[info ] GLWrap: Compiling shader : data/shaders/utils/SpecularBRDF.frag
[info ] GLWrap: Compiling shader : data/shaders/utils/DiffuseBRDF.frag
[info ] GLWrap: Compiling shader : data/shaders/utils/getPosFromUVDepth.frag
[info ] GLWrap: Compiling shader : data/shaders/utils/SunMRP.frag
[info ] GLWrap: Compiling shader : data/shaders/sunlight.frag
[info ] GLWrap: Compiling shader : data/shaders/pointlight.vert
[info ] GLWrap: Compiling shader : data/shaders/utils/decodeNormal.frag
[info ] GLWrap: Compiling shader : data/shaders/utils/SpecularBRDF.frag
[info ] GLWrap: Compiling shader : data/shaders/utils/DiffuseBRDF.frag
[info ] GLWrap: Compiling shader : data/shaders/utils/getPosFromUVDepth.frag
[info ] GLWrap: Compiling shader : data/shaders/pointlight.frag

------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Can anyone help me?
chain971
 
Posts: 1
Joined: 18 Jun 2015, 14:42

Re: SuperTuxKart not work

Postby GunChleoc » 26 Jun 2015, 12:28

A friend of mine is getting a similar error on Windows 7. STK 0.9 crashes on startup.

He never installed 0.8.2, but there are references to 0.8.2 in the log.

{l Code}: {l Select All Code}
--------------------------
SuperTuxKart crashed :/
---------------------------
SuperTuxKart crashed!
Please hit Ctrl+C to copy to clipboard and signal the problem
to the developers on our forum: http://forum.freegamedev.net/viewforum.php?f=16
Call stack:
 <no symbol available>
 <no symbol available>
 <no symbol available>
 <no symbol available>
 <no symbol available>
 <no symbol available>
 <no symbol available>
 <no symbol available>
 <no symbol available>
 <no symbol available>
 <no symbol available>
 <no symbol available>
 asCreateLockableSharedBool
 BaseThreadInitThunk
 RtlInitializeExceptionChain
 RtlInitializeExceptionChain
---------------------------
OK   
---------------------------

stdout-logfile
{l Code}: {l Select All Code}
[info   ] [FileManager]: Data files will be fetched from: 'data/'
[info   ] [FileManager]: User directory is 'C:\Users\Pedro\AppData\Roaming/supertuxkart/0.8.2/'.
[info   ] [FileManager]: Addons files will be stored in 'C:\Users\Pedro\AppData\Roaming/supertuxkart/0.8.2/../addons/'.
[info   ] [FileManager]: Screenshots will be stored in 'C:\Users\Pedro\AppData\Roaming/supertuxkart/0.8.2/screenshots/'.
[info   ] [FileManager]: User-defined grand prix will be stored in 'C:\Users\Pedro\AppData\Roaming/supertuxkart/0.8.2/grandprix/'.
[info   ] [FileManager]: Asset 0 will be loaded from 'data/challenges/'.
[info   ] [FileManager]: Asset 1 will be loaded from 'data/fonts/'.
[info   ] [FileManager]: Asset 2 will be loaded from 'data/gfx/'.
[info   ] [FileManager]: Asset 3 will be loaded from 'data/grandprix/'.
[info   ] [FileManager]: Asset 4 will be loaded from 'data/gui/'.
[info   ] [FileManager]: Asset 5 will be loaded from 'data/library/'.
[info   ] [FileManager]: Asset 6 will be loaded from 'data/models/'.
[info   ] [FileManager]: Asset 7 will be loaded from 'data/music/'.
[info   ] [FileManager]: Asset 8 will be loaded from 'data/tracks/'.
[info   ] [FileManager]: Asset 9 will be loaded from 'data/sfx/'.
[info   ] [FileManager]: Asset 10 will be loaded from 'data/shaders/'.
[info   ] [FileManager]: Asset 11 will be loaded from 'data/skins/'.
[info   ] [FileManager]: Asset 12 will be loaded from 'data/textures/'.
[info   ] [FileManager]: Asset 13 will be loaded from 'data/po/'.
[verbose  ] translation: GetLocaleInfo langname returns 'de'.
[verbose  ] translation: GetLocaleInfo tryname returns 'DE'.
[verbose  ] translation: Env var LANGUAGE = 'de_DE'.
[verbose  ] translation: Language 'German (Germany)'.
[info   ] IrrDriver: OpenGL version: 3.1
[info   ] IrrDriver: OpenGL vendor: ATI Technologies Inc.
[info   ] IrrDriver: OpenGL renderer: ATI Mobility Radeon HD 5650           
[info   ] IrrDriver: OpenGL version string: 3.1.9115
[info   ] GLDriver: EXT Texture Compression S3TC Present
[info   ] GLDriver: ARB Uniform Buffer Object Present
[info   ] GLDriver: ARB Geometry Shader 4 Present
[info   ] irr_driver: GLSL supported.
[info   ] GUIEngine: scale: 0.512000
[info   ] GLWrap: Compiling shader : data/shaders/texturedquad.vert
[info   ] GLWrap: Compiling shader : data/shaders/texturedquad.frag
User avatar
GunChleoc
 
Posts: 502
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Re: SuperTuxKart not work

Postby XGhost » 26 Jun 2015, 12:46

GunChleoc {l Wrote}:He never installed 0.8.2, but there are references to 0.8.2 in the log.

That's because 0.8.2 is 0.9. The actual version wasn't supposed to be called 0.9 but 0.8.2 while developing.
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Re: SuperTuxKart not work

Postby GunChleoc » 26 Jun 2015, 18:06

Duh, I forgot about that :lol:
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Re: SuperTuxKart not work

Postby Funto » 22 Dec 2015, 21:00

FYI, I got the same crash with asCreateLockableSharedBool in the call stack, while starting a new race. Driver NVIDIA on Win7.
I attached Visual Studio, hit pause, ended up in a thread that was not the main thread, and the main thread was in a postEventFromUser (or something like that) call.
I tried saving the crash dump...but my whole Windows froze and I had to reboot. The saved .dmp file is corrupt and can't be read back, unfortunately :/
Last thing, I believe this was STK 0.9.1, but the About box says 0.9...was it updated with 0.9.1?
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Location: Bordeaux, France

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