Is on master.
Fixed grass, probably looks new.
There was a gap between ground and windmill, added some terrain there.
Also made like 2 small terrian islands to not have such long mud only drive in those places.
Btw. guys, don't make checkpoints on terrain lower than 1.5, few were here 1.2 and really easy to miss. Mostly tracks have 1.6 - 2.0 on terrain.
Ah. and another thing you guys seem not to be doing. Turn off road columns (End) wherever possible. We still have 1 batch per column and mostly they aren't visible or important.
And yeah blendmap was wrong. Man I need to do that video about it.
But for short here are 2 pics:
1st original bad:
- Bad blendmap
Mixed colors, cyan, magenta - should never apear so much (even at all).
Also notice on left this hard edged red appearing on slopes. This is default layer 0 (red). Shouldn't be used if possible. This is due to empty range somewhere, i.e. angle or height ranges not covered by some layer.
2nd good after my fixes:
- Good blendmap.
Good separation now, pure layer colors Red,Green,Blue,White with also added some noise.