TheAncientGoat {l Wrote}:Well, I can see the system working, but I have no idea what the simulation is saying due to not knowing what rooms are being built/creatures are arriving (at least not without looking up the codes). Other than translating the codes to the actual end-user labels, though, I don't see a problem
Did you plot the alignments you took in the simulation using the gnuplot script I provided? That makes it allot easier to see where you started and which way you took in the alignment cube. You just need to run the command
- {l Code}: {l Select All Code}
gnuplot
load "gpscript.p"
Also it is on purpose that I have not included creature or room names, first of all because we have not specified which creatures each faction should have, and secondly if we had them we still need to assign alignment information to them. So I choose to just make 20 creatures for each faction with an alignment which is chosen randomely in a neighborhood around some point which constitutes the core alignments of that faction. Likewise I have also just assigned some arbitrary alignments to rooms to see of the requirement system worked and if the alignment was correctly computed from the rooms that the keeper have built. By the way in the implementation all creatures need at least a 3x3 room of each of the rooms Room1, Room2 and Room3. Else you cannot get any creatures.