OD cant use alphas, there is no way to put them to work in-game.
A you can see i had to change a lot, its official now that OD cant use alphas, there is no way to put them to work in-game
oln {l Wrote}:It looks like you can simply grab the io_export_ogreDotScene.py file from the repository and install using that.
material Claimed
{
technique
{
pass
{
lighting on
// make it dim
ambient 0.8 0.5 0.0
diffuse 0.0 0.0 0.0
specular 0.8 0.5 0.0 0.0
texture_unit
{
texture White.png
}
}
pass
{
// We use blending, so that we can see the underlying texture.
scene_blend alpha_blend
lighting on
texture_unit
{
texture Cavehornet_col.png
colour_op alpha_blend
}
}
}
}
But if i change the contents of cavehornet.mat to a modified version of this (just changed the texture name) there is no result, the wing are still opaque
I had to redo the mesh from almost scratch
Thanks for your work
And thank everybody for your patience with a noob like me I'm very glad that I can help.
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