Danimal {l Wrote}:the spike trap is already in repository since long;
i curse the need for so many different beds!!!
charlie {l Wrote}:Not sure why you use beds. I'd suggest a pile of hay, which you could just resize to fit the creature. Beds are so... not dungeon monster material.
Beds are so... not dungeon monster material.
Arf, only up to one per creature
Yes, but as a .blend, can you prepare the mesh/material files?
I agree that some more "dark, damp and dangerous" objects could be fitting, such as slimy lairs for big monsters, small caves or piles of gold for dragons... :-)
ok, goodDanimal {l Wrote}:I checked before uploading by changing name with training dummies, and animation of spike trap works fine.
They look nice. I'm gonna have a look ingameDanimal {l Wrote}:Guess what? training dummy 3 is here!
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