So I've been working on the HUD the last few days. Tried many things, most of which didn't work. Hopefully those failures put me on the right track, but for now the HUD is still a mess. So this post is not about the actual HUD, but how the world under it is rendered. For fun I put a subtle overlay over the rendering of the world:
You might barely able to spot it in the picture above, but it's more visible in the one below. For fun I added a post effect that makes things blurrier depending on your zoom level:
So again for fun I put in another view mode, where you trade color and fov for sharp zooming:
Right now I find myself often playing with a little bit of zoom because the blurry/blocky visuals look kinda cool imho