New models are lifting my spirit up ....
Danimal {l Wrote}:Dm3d You sure are a perfeccionist .
Danimal {l Wrote}: i think the models is already complete and ill try to import today. Could you ready the animations in the bettle golem as well? im useless in the animation stuff and the only thing left for it to work is that.
paul424 {l Wrote}:Well, could you teach your beaches how to model things in Blender as a gratification ? Then you could push much more models together for Open Dungeons ,
Regards,
Danimal {l Wrote}:The only models i like to see in the beach are topless girls
And here you have this big boy ready for the kill, i had to change a few things for it to work; origin of everything needs to be at the geometry center, else it walks buried and with only its head poking out; i scaled inside of mouth so no hole in its jaws (no mesh) could be seem from above and renamed "Death" animation to "Die". Sadly sleep or special moves animation calls are still not integrated in code, but we will eventually get there
All in all a great work here M3dm, bettle golem golem is next on line
If needed, I can add support for the hatchery. Training is almost done and I added the logic to force a creature to train by dropping it in the training room
Ok I will have a look.Bertram {l Wrote}:Feel free to steal the issue from me. I added the links to the necessary resources there.
Yes, that's what I've prepared. For coders, I renamed the training variables in the creatures by working variables (I tried to be as generic as possible). When a creature is dropped in a room, I added an overridable function to decide if a creature can be dropped there (so that each room can decide if the creature can work there or not). If it returns true, the working room is set and the creature is added in the list of creatures using the room. From there, the room handles the creature logic as it can be very different depending on which room (torture, prison, training, ...).Danimal {l Wrote}:Please hold onto that forcing logic, we will need it for researching, praying, forging...
Danimal {l Wrote}:Please hold onto that forcing logic, we will need it for researching, praying, forging...
There is still one thing we have to decide : how do we handle specific creatures to go to specific rooms (like black mistress ib torture room, wizards in library, ...) ? Could be something in creature def...
Ok, let's wait for that. In the meantime, we can always force them by dropping.Danimal {l Wrote}:Bertram has plans to add monster work preferences and values on the creature.def so they choose to research or train based on them
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