I agree but even if we choose to have 3 separated paths, it will be hard to avoid one path to be overpowered (and only played by players).Danimal {l Wrote}:The only downside is that it will need some serious tweaking to avoid overpowered research routes.
Since we are in a thread talking about room models, would it be possible to have animated rooms (not for functionnal reasons, just to be nicer) ? Especially the dungeon heart (but the others also). If yes, it would also be good to keep static rooms (like the actuals) so that people with a low configuration can still play because IMHO an open source game should work on as many computers as possible
YesDanimal {l Wrote}:Farm will have wandering chickens inside as well (that counts as animated, rigth?
hmm. I'm not saying it is something urgent but it would be cool to have funny animations for as many rooms as we can. Like when the black mistress goes in the torture roomDanimal {l Wrote}:The other rooms are pretty static by nature.
CoolDanimal {l Wrote}:Ill content myself with making a new portal when rooms are finished, i HATE that stargate one we have.
Betram, on a second look the icons you choose look nice; you can go full ahead as you please with them.
Also, could the dojo finally be renamed to training hall? That name always make me think of ninja turtles and sounds too alien.
About the treasury, i plan to redo the gold stacks models in four stages: handfull of gold, bag, lots of bags and chest. Can the code be modded to allow that progressions as worker drop it into the treasury tile? I know its already integrated to some extent since it changes from bag to chest.
# Describes the conditions to spawn a creature
[Spawn_conditions]
# Creature name
#Room name Minimum active spots number
# ...
[Creature]
ConstructWorker
Forge 3
[/Creature]
[Creature]
CaveHornet
none 0
[/Creature]
[Creature]
Wyvern
Forge 2
Dormitory 3
[/Creature]
[/Spawn_conditions]
About the treasury, i plan to redo the gold stacks models in four stages: handfull of gold, bag, lots of bags and chest. Can the code be modded to allow that progressions as worker drop it into the treasury tile? I know its already integrated to some extent since it changes from bag to chest.
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