We have people able to edit the very basics of code.. we have people that can map and model mostly though.
Qfusion seems reasonable. I was able to load dday q3maps into the engine through warsow.. I think its an excellent option. I am running into issues with loading ddays core game dll though.. not really sure how I will get it do that for me.
Any hobbyist game coders are welcome! The more we have working on it the sooner we have a free fun paced ww2 shooter for everyone
Just to run over a few of the highlights of the game for me..
Small squad based infantry combat.. I find this to be much more fun then having 32v32 games.
Objective maps where you have to work as a team to destroy certain objects (usually allies destroying german stuff)
Capture games.. hold an area for a certain amount of time to win... adds a nice push pull feel to the game.
The gameplay for D-Day is fantastic.. I wouldnt want to change much.. the game itself however is not pretty and needs a facelift... I think staying on a quake engine would keep the feel the same!