China Track

Re: China Track

Postby tavariz91 » 27 Apr 2013, 17:56

Hi!

I have just noticed 2 small bugs.

First:
A vase rolling at the start without being touched. It starts to roll at the beginning; it's the nearest vase.
Image

Second:
A "special" palm tree; look down to the roots: what we look as the trunk seems to be inside the trunk. I could see it for this model at mumltiple places.
Image

Regards,
Tav'
Last edited by tavariz91 on 28 Apr 2013, 02:13, edited 1 time in total.
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Re: China Track

Postby Arthur » 28 Apr 2013, 01:09

Now you're just looking for bugs man. But yeah, whatever.
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Re: China Track

Postby tavariz91 » 28 Apr 2013, 02:01

I don't know how to fix them :/ but I know how to find them :). Playing, playing and playing again :D


IMHO the rolling vase is a big problem, while it's as if someone already began to break the town BEFORE the karts comes :P.
Uh, and I just noticed a part of roof missing on the first screenshot; I suspect that all houses don't have a closing plan.

Anyway, it's a good track for me (sorry, I did not tell this before... it was so clear in my mind I did not say it.) Details like the root or the roof bugs are peanuts, but could be noticed by exigent people and make more "pro". I am sure these could easily be solved in a few minutes, even if I don't have the required skill to make half the work done.

Regards,
tavariz91

Edit: I re-tried it and noticed trouble with the lightmap: Under the human ("pandaic?") constructions (the tower at the beginning of the great wall for example) there is no shadow, as if it did not exist... I am sure that if you go under a bridge, you should see its shadow somewhere. It's another peanut :cool: . I 'll put a screenshot maybe one day. Or not.
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Re: China Track

Postby NeonKnightOA » 05 Dec 2013, 03:27

This track has many issues, but at the same time it has potential to be a very great track.

The main problem is that it's extremely sloppy in parts where this sloppiness isn't really necessary at all. Especially now that hard-breaking isn't part of the game anymore.
In many parts it's also easy to fall down.

Let's start from the beginning.

The brick tower obstructs the flow of the track.
Image

Here you could add some guardrails so the karts don't fo out of the track so easily. That isn't fun.
Image
Image
Image
Image

In that last picture, it's easy to hit the entrance to the Great Wall.

If you someday want to implement the Reverse mode in this track, I suggest you to cover this part somehow so that your players don't drive to the wrong side.
Image

This part could be softened (or, directly, flattened) and have a guardrail.
Image

Overall, a bit of lighting could improve the visuals in this track.

Just my $0,02.
Image

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