Boognish's Maps *New Map: TarnishedV2*

Re: Boognish's Maps *New Map: TarnishedV2*

Postby Boognish » 29 Nov 2013, 20:56

Perhaps we can meet online sometime to see what to do about those pushers/textures?
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Re: Boognish's Maps *New Map: TarnishedV2*

Postby qreeves » 30 Nov 2013, 04:24

Reminder: Pushers were "fixed" in SVN and therefore behave differently compared to 1.4.
Quinton "quin" Reeves | Lead Developer, Red Eclipse | http://redeclipse.net/ | http://www.facebook.com/redeclipse.net
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Re: Boognish's Maps *New Map: TarnishedV2*

Postby Ulukai » 30 Nov 2013, 23:09

I'm low on free time lately because I have to work a lot, but I found 10 minutes to fix the pushers on your map (problem was the min distance values). I also enabled the lava2 texture and fixed a small texture glow error next to the BB door of the Alpha team. Besides that, you migh want to make the pushers a bit more lively (add smoke / wind particles on the fans) and add sounds to them. Sound entities are rare in the level. The ones that are present are not wide-ranged enough and also the lava doesn't cut through except when you're in the middle. You could easily give your map that extra environmental love that it deserves with some sounds ;)
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