Compatible with all modes, but really just makes sense in smaller groups, duel works quite well as well as small scaled ctf and instagib matches.
The theme is desert-canyon-ish, apart from the bases, which interrupt the landscape with industrial/light-sci-fi themes.
All weapons are present, Grenades and Rocket set to not-survivor, not-duel.
Waypoints have been made, they are maybe not perfect, the nature of this map needs power launches and wallclimbs for full efficency, which is why bots wont reach the rocket or know many attack ways into the bases.
Geometry glitches/small griefs/accidents might be still present, as this map was made mostly in coop-edit, please screenshot any you see.
Credits for texturing the alpha base goes mostly to Unnamed, thank you for providing creativity when I'm running out of it

Attention: This map is intended for svn ONLY. If you download it for older then the most recent svn, not only will you encounter some texture errors, but you will also be spammed with particles, which might lag your system considerably. In svn, less particles will be spawned.
If you still want to test it in non-svn, /emitmillis 1000 is your friend. (Just set it back to normal after this map)