by CryHam » 29 Oct 2013, 11:52
I did that and also added more road materials.
Fixed vegetation (scale over 4 doesnt work, I should fix sliders, in code: treeLoader->setMaximumScale(4); )
Ofc sceneryId was wrong.
Surprisingly checks weren't that bad. But fixed some anyway. I'd risk saying that there are a bit too many road points (but that's not bad).
Added slight orange height fog.
Made better preview. Guys, preview must be (one of) the best view possible, don't be afraid to show a view that covers half of the track from height.
Overall I think quality improved a lot.
Is on master, do I have to put it here in a zip ?