Platforms exist in the Cube2 engine (sauerbraten) but are only accesible with the single player modes, just like the door mechanics of certain mapmodels, although; RE does in fact have animated doors that can be controlled in the multiplayer modes too, which is awesome. Would it be possible to get platforms to sync between clients in a multiplayer game? Has this been tried in the past or is there a limitation of some kind?
If they could be added at some point in the future. I personally think, these could add alot more variety to gameplay, and make for some very interesting matches.
Much like the doors, they would ideally be linked to a trigger that can be proximity or action.
Most of the settings for a platform could be similar to mapmodels, although with the inclusion of something like:
"travel" - 0..100000000 the maximum amount of units a platform will travel until it stops (or goes in the opposite direction, as opposed to using clip like Sauerbraten)
"direction" - x,y,z axis; etc.
Would allow for moving walls, vertical lifts, horizontal platforms, could also apply to some ambient objects like a piece of machinery traversing a wall, or making boxes/crates have the illusion of bobbing in water.
Just a bunch of ideas really, but i would like to know if there's the possibility of them being added in the future.
