General question about platforms in Red Eclipse...
Platforms exist in the Cube2 engine (sauerbraten) but are only accesible with the single player modes, just like the door mechanics of certain mapmodels, although; RE does in fact have animated doors that can be controlled in the multiplayer modes too, which is awesome. Would it be possible to get platforms to sync between clients in a multiplayer game? Has this been tried in the past or is there a limitation of some kind?
If they could be added at some point in the future. I personally think, these could add alot more variety to gameplay, and make for some very interesting matches.
Much like the doors, they would ideally be linked to a trigger that can be proximity or action.
Most of the settings for a platform could be similar to mapmodels, although with the inclusion of something like:
"travel" - 0..100000000 the maximum amount of units a platform will travel until it stops (or goes in the opposite direction, as opposed to using clip like Sauerbraten)
"direction" - x,y,z axis; etc.
Would allow for moving walls, vertical lifts, horizontal platforms, could also apply to some ambient objects like a piece of machinery traversing a wall, or making boxes/crates have the illusion of bobbing in water.
Just a bunch of ideas really, but i would like to know if there's the possibility of them being added in the future.