I think that one of the next visual breakthroughs for OD should be woobly walls, even though they look allot better with the current tiles than before, they would look even better if they where more woobly. We could just extend the wall tileset, then there should be no need for new code, right?
At one point we talked about using perlin noise to permute the vertices of the tiles, but as far as I recall Andrew said that it was hard to implement, so how about extending the tileset instead?