Julius {l Wrote}:You can basically already play it: http://www.ya3dag.de [...] The idea is to initially make a mod for that with all new art and changed gameplay, but I could imagine that it becomes the prime engine use after is has progressed a bit.
Julius {l Wrote}:You want to contribute and maybe have experience in getting it to run on Linux?
Bertram {l Wrote}:HiJulius {l Wrote}:You can basically already play it: http://www.ya3dag.de [...] The idea is to initially make a mod for that with all new art and changed gameplay, but I could imagine that it becomes the prime engine use after is has progressed a bit.
This is excellent news! Eager to see the baby see the light in its first version.Julius {l Wrote}:You want to contribute and maybe have experience in getting it to run on Linux?
I'm on the OD windows installer atm (The kinda opposite way to think, eh). But you should clearly make a repo with everything needed in. And make an announcement. I'm sure a lot of programmers will gladly help making it run on Linux if they have a clean start point.
Best regards,
Julius {l Wrote}:Hmm, played around with the quake3 like shaders for the gui elements, and while it seems to be picking up the shader itself, the "nomipmap" command seems to be getting overwritten by the GUI layout code that scales everything relative to a 640x480 screen.
Julius {l Wrote}:btw @ andrewj: You seem like you know your way around the idTech2 code-base? Would you be interested in helping out?
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